Fallout 1
  1. #1

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    MoreCore Roll /ckill damage

    Good Day Damned
    I was looking at the MoreCore ruleset to try and figure out a way to play Champions from Hero Games. I see toy have some presets for this system, but I believe the /ckill is calculating incorrectly. It should add all the pips from the d6 as Body Damage and then roll 1d3 as a multiplier for the Stun Damage. Please see the example from the rule book:

    Example: Defender rolls 3d6 for the Effect Roll on his Overload
    Blast RKA, and rolls a 13. This is the BODY damage the victim
    applies to his Resistant ED. Then Defender rolls d6 for the STUN
    Multiplier and rolls a 3 on the die (for a d6 result of 2), so the
    attack totals 26 STUN.

    Currently the /ckill rolls the d6s and calculates them as normal (1=0 Body, 2-5= 1 Body, 6=2 Body).

    If you could adjust this, it would be greatly appreciated.

  2. #2
    damned's Avatar
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    Hi Bonkon I think the issue is there are multiple versions of Champions and they handle these mechanics differently in all of them.
    I generally wont change existing rolls unless at least one other party confirms that the proposed change is correct.
    It is amazing how many people play games for years with incorrect mechanics - me included!

  3. #3

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    Good Day Damned
    I can appreciate that (as a matter of fact this is different than the editions I have played in the past!). Is there a way to add another roll that follows the above example? Simply count the pips on the dice as Body and roll a 1d3 multiplier as stun? I know nothing about the programming involved so have no idea how difficult that would be.

    Thanks for all you do here Damned!

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    If you want to crack open the existing one and edit it to work for your case I will incorporate it into a new build with the command /ckillb. Would that work for you?

  5. #5

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    Quote Originally Posted by damned View Post
    If you want to crack open the existing one and edit it to work for your case I will incorporate it into a new build with the command /ckillb. Would that work for you?
    I will give it my best shot, I know nothing about cracking them open, but I will try.

  6. #6
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    So the process would be:

    Install 7zip (not essential but it makes things a little easier)
    Install Notepad++ unless you have a Code Editor

    Extract MoreCore.pak to \MoreCore in the rulesets directory
    go to \MoreCore\scripts and locate the ckill script (its possible there might be more than one rill in the ckill script - hopefully not)
    Open that script (it will be a .lua file) in Notepad++ and see if you can make some tweaks to the roll.

    Fantasy Grounds will choose the unpacked version when it loads up next time so you can test your changes.
    It might take 1 or 2 or 2 dozen attempts.

    Share your questions and Ill respond as soon as I can.

  7. #7

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    Good Day Damned
    I appreciate your patience and guidance!
    I will see if I can muddle through and send you something

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