DICE PACKS BUNDLE
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  1. #11
    jkeller's Avatar
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    It's working great so far!

    If I want to include tables, can that be done as part of the extension? Or would it need to be a module or rule-set or something?

    My next steps:

    1) Data entry of all the tables. I'm trying to contact the author (I backed the Kickstarter - Critical Codex), but I hope he'll consider making them available via Forge, or at least to his other backers.

    2) Attribute/Tool checks. For example, Lockpicking. This isn't a 5E skill, so it would be a DEX check (using Thieves' Tools). I assume I can override the attribute check, but I'm not sure yet how I would do so just for lockpicking. Perhaps adding an Action to the character? Or maybe the extension would only apply the custom code if some condition was met (e.g. Alt-roll, or whatever). That would probably be fairly easy to implement, but not very intuitive.

    3) Saving Throws.

    4) Combat (Attacks and Spells). I assume I could do this based on Trenloe's Nat20 extension. Ideally, though, it would use different tables for different weapon/damage types (at least for bludgeoning/piercing/slashing).

  2. #12
    Trenloe's Avatar
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    Quote Originally Posted by jkeller View Post
    It's working great so far!

    If I want to include tables, can that be done as part of the extension? Or would it need to be a module or rule-set or something?
    Glad it’s working well so far.

    As tables are data they can only be packaged outside a campaign, for use in other campaigns, in the form of a module.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #13
    jkeller's Avatar
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    Can anyone point me to where I can find documentation about packages like ActionSkill?

    I've looked in: the wiki
    And in this : reference document

    But I don't see it. Thanks!

  4. #14
    The documentation is only for the core client APIs and packages. Any CoreRPG or ruleset-specific packages are not documented; and should be reviewed directly.

    Regards,
    JPG

  5. #15
    jkeller's Avatar
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    Would that be somewhere in C:\Users\XXX\AppData\Roaming\SmiteWorks\Fantasy Grounds?

    I unzipped rulesets/5E.pak and CoreRPG.pak and found some things, but not ActionSkill or ActionsManager, etc.

    Thanks again!

  6. #16
    ActionsManager is part of CoreRPG; and ActionSkill is part of 5E. They are denoted in the base.xml for each ruleset.

    <script name="ActionsManager" file="scripts/manager_actions.lua" />

    <script name="ActionSkill" file="scripts/manager_action_skill.lua" />

    Make sure that you get a text editor with a good multi-file search; so you can search over all of the code for definitions. (i.e. Sublime Text, Notepad++, VS Code, etc.)

    Regards,
    JPG

  7. #17
    jkeller's Avatar
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    Ah, I see - thank you!

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