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  1. #21
    Quote Originally Posted by John Doe1234 View Post
    So currently with the 4.5.x update the module's combat tracker does not work. I can not delete units off the tracker.
    Thanks for letting me know. I'll put a new update on the thread during the week.

  2. #22
    I'm new to Fantasy Grounds so I have little clinical eye at the moment. What Jhon Doe1234 comments on the combat tracker also happens to me.
    I have a doubt about the abilities of the vehicles, I can't figure out what the mech's firing ability is, doing tests I couldn't find out.
    Thanks for the effort, although I'm more into classic and not so much into alpha strike, having this as a base is great

  3. #23
    I should be pushing out an update at the weekend.

    I'll also try and include some guidance on the different functions in the ruleset to clarify the mechanics of the code I've implemented.

  4. #24
    I have uploaded a new version into Post #1.

    If there are any issues, then let me know.

  5. #25
    The next thing I am going to do is get this ruleset onto the Forge. Hopefully, won't take too long to sort out.

  6. #26
    Great, I'm looking forward to trying it.

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