Thread: Module Maker
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April 25th, 2023, 17:01 #11
Gonna test this Google script tonight!
Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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April 25th, 2023, 21:51 #12
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April 27th, 2023, 09:48 #13
Hello!
I grabbed this from the Forge and updated my FGU (v4.3.8 ULTIMATE 2023-04-25). I had the deprecated SW Maker_v2.0.1.ext in my extensions folder but have since removed it. Perusing the extension folder I don't see anything that looks like Module Maker. Does it install into the extensions folder like the deprecated version did? I grabbed a few other things and they all seem to have updated and appear in my extensions folder.
Any help is appreciated and thank you for your time!
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April 27th, 2023, 09:52 #14Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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April 29th, 2023, 08:25 #15
First post updated. Take a look.
Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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April 29th, 2023, 11:57 #16
Instructions how to convert PDF content into M3L were streamlined. See the first post
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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May 19th, 2023, 17:53 #17
- Join Date
- Mar 2012
- Posts
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What does it mean when you get script error with generator_module.lua:52 attempt to index local rRecordSet (a nil value). Thanks.
Using the /module make command after getting the document converted using the apps script?
P.S. do I have to manually go into the text file and add things like chapter, dice roll, dialog flags etc?Last edited by celebrindal; May 19th, 2023 at 18:04.
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May 19th, 2023, 17:59 #18Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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May 31st, 2023, 21:44 #19
Having an issue with Mundane Items. If I export the module with the rectangular export button, the items don't appear in the module. If I export the module from the blue export button then the Items do appear in the module. Is there a record reference for making Mundane Items?
The rest of the module exports as expected. I added the list of Items to a record at the end of the reference manual .m3l file. Here is a snippet of the code I am using for Mundane Items:
Code:============================================ #### Mundane Item :: Scavenged Items @@group::Scavenged Items -------------------------------------------- ### 50' Garden Hose Medium Duty garden hose. @@catname::Mundane Item @@group::Scavenged Items @@notes:: @@weight::#10 -------------------------------------------- ### 50' Extension Cord Medium Duty extension cord. @@catname::Mundane Item @@group::Scavenged Items @@notes:: @@weight::#4
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June 14th, 2023, 05:43 #20
With v4.4.0 released for FGU, it appears Module Maker is broken. I am getting an error whenever I open the Module window, some of the MM buttons are out of place (specifically the blue radial buttons), and the information from the M3L file I imported wasn't showing 90% of the text. The images came in just fine though.
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