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Thread: 5e Reactions

  1. #61
    GKEnialb's Avatar
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    I'm not experiencing any lag. When you do reinstate that functionality and RL permits, if you want to steal the code I used to remove lag in the old Token Heights Indicator (which should be pretty close to how Aura Effects does it), I'd be happy to point you to it.

  2. #62
    Quote Originally Posted by GKEnialb View Post
    I'm not experiencing any lag. When you do reinstate that functionality and RL permits, if you want to steal the code I used to remove lag in the old Token Heights Indicator (which should be pretty close to how Aura Effects does it), I'd be happy to point you to it.
    Any pointers will be greatly appreciated. I have a couple of ideas but it is gonna take me a while to get round to testing them out.

    Cheers, Steve.

  3. #63
    I think I may have found a bug in regards to Hellish Rebuke:

    I can trigger Deflect Missiles without applying any effect to the player.

    Steps to recreate my issues:

    Working:
    1.) Deflect missiles triggers 5e Reactions when a successful hit happens, and notifies the player they can use deflect missiles reaction.
    2.) Player applies effect
    3.) roll dmg
    4.) all good, have a tasty beverage
    5.) Reaction ticked appropriately

    Not Working Steps:

    BUT since Hellish Rebuke is post-dmg rolls, how does the player get triggered to use this reaction the same way deflect missiles does?

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