Thread: Turbo - Multiple Rulesets
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September 22nd, 2023, 18:28 #31
- Join Date
- Mar 2020
- Posts
- 54
Thanks
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October 20th, 2023, 15:41 #32
Version Update: 1.4
nil check for possible script error when using Polymorphism extension
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December 10th, 2023, 17:09 #33
Version Update: 1.5
Maintenance: PFRPG2 update for ruleset changes. Support PFRPG2-Legacy
Ruleset updated allowed me to clean up the PFRPG2 code and now should be pretty insulated from future ruleset updates. Thanks @Trenloe
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December 10th, 2023, 17:36 #34Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 12th, 2024, 04:15 #35
- Join Date
- Mar 2020
- Posts
- 28
does this work for D&D 5e
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January 12th, 2024, 04:24 #36
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January 12th, 2024, 13:24 #37Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 21st, 2024, 22:38 #38
- Join Date
- Nov 2019
- Posts
- 24
Hi All.
I was just recently was asked if I thought Turbo helped.
And I was unable to quantify my answer......qualitatively I believe the answer to be YES.
Playing a couple of different campaigns with PFR1
I uploaded this mod to see if I could notice a performance gain.
I "THINK" my group has noticed an improvement....but my experiment is muddied by our also switching to LAN (TCP/IP) rather than a cloud campaign.
More, I do think it helps when in the midst of large combats (ie a recent one when there was the party and 30 other NPC's on the map at one time).
I'll be running a gaming session this weekend without it to see if anyone notices a slow down....then again with it on to again see if anyone notices.
Will post my "subjective" results.
I've tried parsing its' impact via system load but FGU only sucks up 7-9% of my processor when loading and 11-15% when the game is fully up and active...so I'm really not showing the load there with turbo up, and turbo off.
Any other suggestions on how I can quantify any improvements?
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March 22nd, 2024, 01:38 #39
You will see the biggest improvements when actors in the CT have a lot of effects on them.
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