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April 16th, 2024, 03:42 #61
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April 16th, 2024, 21:41 #62
Whelp, after talking more with Saagael on Discord, I got my misunderstanding sorted out and it's even better and easier than I thought.
The ruleset actually parses the textboxes on the NPC record and automatically creates effects for the modifications it can.
For instance, here I created a Dragon by just copy/pasting the text from the CSRD record:
Here it is after dragging the record to the Combat Tracker:
As you can see, it creates the appropriate effect.
Profit!--
I'm so bassic
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April 16th, 2024, 21:52 #63
Okay. I've got FGU open right now, trying it again. I did like the WIKI said (and your recent example) where I typed in the modification (copied and pasted straight from the monster PDF) "Speed defense as level 4" on a level 3 creature. And it absolutely did not work, no matter how I tried rewording it or anything. But I will try it again, here in a minute.
And I appreciate y'all replying. I really am not an idiot, despite what it may seem like
I figured it out. It was because I was trying to roll Might from the front page. Apparently I had to use an axe or something from the actions tab.Last edited by Milke; April 16th, 2024 at 22:46.
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April 17th, 2024, 00:12 #64
Last edited by wndrngdru; April 17th, 2024 at 00:23.
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I'm so bassic
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April 17th, 2024, 00:22 #65
Again, thanks for your patience. Like I said, I'm coming from PF2. Trenloe has his own whole thing going on over there (and it's amazing!). So I probably make assumptions about how things work.
There's no creature importer, is there? I'm liking, though, how simple it is to copy and paste from the PDFs into a creature's stat block. Takes about a minute to input an NPC. I love it.
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April 17th, 2024, 00:26 #66
No, nothing like that at this point. The NPC's abilities actions would likely still need to be handled manually since there's really no standardized language for abilities in Cypher. The rest of the blocks could pretty easily be parsed out though.
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I'm so bassic
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