DICE PACKS BUNDLE
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  1. #51
    What I would like to do is add little submenus, where you can add bonuses. The problem with doing that is breaking everyone's campaign. To prevent that I have to add even more script to account for the changes. It is 10x harder reworking an existing code then starting from scratch. It also comes down to time and I have some paying projects on standby right now.

  2. #52
    I think you should just give a list of working scripts for the effects, or put some basic effects already scripted here:

    example.PNG

  3. #53

  4. #54
    I tried the basic effects of D&D or Savage World, nothing actually works...

  5. #55
    No it was never coded and in fact you cant even drag light effects. That is being updated.

  6. #56
    The ruleset has been updated.

    The only problem I found is that the players see in the chat what the GM puts in the combat tracker.

    Everything else is fine

  7. #57
    Great. Updated the priority output in chat today. It is marked as secret. Next weeks update will be: Lighting effects, toggle for trademark weapon, multiple bonus/penalty die (>2) and a fix wrt arcane value started resetting after last update.

  8. #58
    Quote Originally Posted by bayne7400 View Post
    Great. Updated the priority output in chat today. It is marked as secret. Next weeks update will be: Lighting effects, toggle for trademark weapon, multiple bonus/penalty die (>2) and a fix wrt arcane value started resetting after last update.
    Great! Thanks a lot.

  9. #59
    Hello, I noticed 2 things:

    The crossbow is missing in the reference manual.

    All weapons round up the damage instead of rounding down. (Edit: Ranged, Brawling, Improvised)
    Last edited by veerminar; February 28th, 2023 at 12:22.

  10. #60
    You are talking with regard to strength bonus? Can you provide the page by chance in the book? I saw crossbow missing. I'll add it in for next update.

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