Thread: [Extension] Setting Maker Tweaks
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February 19th, 2023, 16:46 #21
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February 19th, 2023, 20:41 #22
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February 19th, 2023, 21:17 #23
Here is an example from an old version of the Tomorrow Legion Players Guide - GunbunnyFuFu did this with XML and SWEL.
catname.png
The xml is (I think) this:
Code:<items> <notes type="formattedtext"> <p>Below are a number of items to supplement the regular equipment list found in Savage Worlds-most of which should be available in standard science fiction settings. The Game Master may decide futuristic versions of contemporary items are lighter, cheaper (or more expensive), or more efficient, but the functionality is generally the same.</p> </notes> <name type="string">Adventuring Gear</name> <catname type="string">Gear</catname> <itemclass type="string">item</itemclass> <source type="string">reference.items@Rifts®: The Tomorrow Legion Player's Guide</source> <width type="number">600</width> <order type="string"></order> <columns> <col_001> <name type="string">name</name> <heading type="string">Item</heading> <type type="string">tablestringfield</type> <width type="number">200</width> </col_001> <col_002> <name type="string">cost</name> <heading type="string">Cost*</heading> <type type="string">tablestringfield</type> <width type="number">40</width> <center/> </col_002> <col_003> <name type="string">weight</name> <heading type="string">Weight</heading> <type type="string">tablenumberfield</type> <width type="number">40</width> <center/> </col_003> <col_004> <name type="string">text</name> <type type="string">tableformattedtextfield</type> <heading type="string">Notes</heading> </col_004> </columns> </items>
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February 19th, 2023, 21:19 #24
and the linked list in the window behind is:
Code:<linklist> <link class="reference_categorisedlist" recordname="reference.lists.items@Rifts®: The Tomorrow Legion Player's Guide">Adventuring Gear</link> </linklist>
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February 19th, 2023, 21:46 #25
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That's an area I haven't yet gotten into, but I plan to go there. I'm starting to touch on it with the current tweaks.
Thanks for posting that. It helps my research and understanding.
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February 20th, 2023, 00:11 #26
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I added short description to the Powers by Rank list
powers by rank.jpg
I added a skill list that lists alphabetically with short description.
skills details.jpg
I uploaded version 1.01 with all the aforementioned changes. It should be available tomorrow.
I think I fixed the AB Edge overlay problem. Let me know if the fix didn't work.Last edited by Mike Serfass; February 20th, 2023 at 02:13.
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February 20th, 2023, 03:03 #27
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More for version 1.02 which I'll likely release next weekend.
I'm doing tweaks similar to the things I've already done while my head is wrapped around it. I'll get to the other stuff later in the week.
Let me know if I'm going overboard. I don't want to clutter the UI, especially with limited screen real estate. These are things that make it easier for me as a content creator and gm, and addresses things I'm always guiding my players through. It may be different for others.
I added a "By Rank" button to Edges and a Type filter. Now you can filter down Edges by both Rank and Type.
edges.jpg
The Edges by Type list now displays Rank. (I'm always opening Edges just to see Rank. Does anyone else do this?)
edges by type.jpg
Here's the Edges by Rank list.
edges by rank.jpg
I'll work on missing fields on racial abilities next.
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February 20th, 2023, 07:04 #28
I don't think you can go overboard. There are loads of hidden features in CoreRPG and Savage Worlds in the xml. It should all be in the UI now, without digging into xml.
Thanks!
Edit: things like Indent and Wild Card in the Reference Manual which should be in the UI another thing hidden in XML.Last edited by Jiminimonka; February 20th, 2023 at 09:40.
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February 21st, 2023, 02:22 #29
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February 21st, 2023, 16:07 #30
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Version 1.01 was approved and released to live.
I plan on releasing version 1.02 this weekend. There will be a fair number of new tweaks in it.
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