DICE PACKS BUNDLE
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  1. #21

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    Quote Originally Posted by UrsaTeddy View Post
    To be honest I wish the "database" had a more robust query system in general in FGU to let you make ad hoc searches that appear in a window.
    That sounds interesting.

    Can you give me some examples of what you're searching for and why you do those searches?
    What would you do with the search results?

  2. #22

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    Quote Originally Posted by Jiminimonka View Post
    Will we be able to created links to lists of gear sorted by catname?
    I looked at this then realized I don't know what you mean. Can you give me an example? Do you want gear lists with specific filters and groupings?

  3. #23
    Quote Originally Posted by Mike Serfass View Post
    I looked at this then realized I don't know what you mean. Can you give me an example? Do you want gear lists with specific filters and groupings?
    Here is an example from an old version of the Tomorrow Legion Players Guide - GunbunnyFuFu did this with XML and SWEL.

    catname.png

    The xml is (I think) this:

    Code:
    <items>
    				<notes type="formattedtext">
    					<p>Below are a number of items to supplement the regular equipment list found in Savage Worlds-most of which should be available in standard science fiction settings. The Game Master may decide futuristic versions of contemporary items are lighter, cheaper (or more expensive), or more efficient, but the functionality is generally the same.</p>
    				</notes>
    				<name type="string">Adventuring Gear</name>
    				<catname type="string">Gear</catname>
    				<itemclass type="string">item</itemclass>
    				<source type="string">reference.items@Rifts®: The Tomorrow Legion Player's Guide</source>
    				<width type="number">600</width>
    				<order type="string"></order>
    				<columns>
    					<col_001>
    						<name type="string">name</name>
    						<heading type="string">Item</heading>
    						<type type="string">tablestringfield</type>
    						<width type="number">200</width>
    					</col_001>
    					<col_002>
    						<name type="string">cost</name>
    						<heading type="string">Cost*</heading>
    						<type type="string">tablestringfield</type>
    						<width type="number">40</width>
    						<center/>
    					</col_002>
    					<col_003>
    						<name type="string">weight</name>
    						<heading type="string">Weight</heading>
    						<type type="string">tablenumberfield</type>
    						<width type="number">40</width>
    						<center/>
    					</col_003>
    					<col_004>
    						<name type="string">text</name>
    						<type type="string">tableformattedtextfield</type>
    						<heading type="string">Notes</heading>
    					</col_004>
    				</columns>
    			</items>

  4. #24
    and the linked list in the window behind is:

    Code:
    <linklist>
    <link class="reference_categorisedlist" recordname="reference.lists.items@Rifts&#174;: The Tomorrow Legion Player's Guide">Adventuring Gear</link>
    </linklist>

  5. #25

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    That's an area I haven't yet gotten into, but I plan to go there. I'm starting to touch on it with the current tweaks.
    Thanks for posting that. It helps my research and understanding.

  6. #26

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    I added short description to the Powers by Rank list
    powers by rank.jpg

    I added a skill list that lists alphabetically with short description.
    skills details.jpg

    I uploaded version 1.01 with all the aforementioned changes. It should be available tomorrow.

    I think I fixed the AB Edge overlay problem. Let me know if the fix didn't work.
    Last edited by Mike Serfass; February 20th, 2023 at 02:13.

  7. #27

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    More for version 1.02 which I'll likely release next weekend.
    I'm doing tweaks similar to the things I've already done while my head is wrapped around it. I'll get to the other stuff later in the week.

    Let me know if I'm going overboard. I don't want to clutter the UI, especially with limited screen real estate. These are things that make it easier for me as a content creator and gm, and addresses things I'm always guiding my players through. It may be different for others.

    I added a "By Rank" button to Edges and a Type filter. Now you can filter down Edges by both Rank and Type.
    edges.jpg

    The Edges by Type list now displays Rank. (I'm always opening Edges just to see Rank. Does anyone else do this?)
    edges by type.jpg

    Here's the Edges by Rank list.
    edges by rank.jpg

    I'll work on missing fields on racial abilities next.

  8. #28
    I don't think you can go overboard. There are loads of hidden features in CoreRPG and Savage Worlds in the xml. It should all be in the UI now, without digging into xml.

    Thanks!

    Edit: things like Indent and Wild Card in the Reference Manual which should be in the UI another thing hidden in XML.
    Last edited by Jiminimonka; February 20th, 2023 at 09:40.

  9. #29

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    Quote Originally Posted by Jiminimonka View Post
    Minor bug, which probably won't matter in the "live" version of a module,but Arcane Backgrounds when closed have some text layering issues.
    Attachment 56247
    I looked at this some more and made some fixes. That will be in version 1.02.

    Version 1.01 is still stuck in build queued / pending review.

  10. #30

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    Version 1.01 was approved and released to live.
    I plan on releasing version 1.02 this weekend. There will be a fair number of new tweaks in it.

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