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  1. #51

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    595
    Quote Originally Posted by Jiminimonka View Post
    Attachment 56660

    That is what is looks like - but I can't get SWEL past error spam to export and check the XML. Gonna try looking in the db.xml for the campaign.

    EDIT: HAHA - Dozy me - I saved this in a text file for future reference.

    Code:
    <block_001>
        <align type="string">right,left</align>
        <blocktype type="string">icon</blocktype>
        <icon type="string">wildcard</icon>
        <order type="number">1</order>
        <size type="string">50,20</size>
        <text type="formattedtext">
            <h>Asmodeus</h>
        </text>
    </block_001>
    I think the size has to be 32 minimum, Ikael used 32,32 for it in the Bestiary.
    Do you have a larger block of xml as an example? I'd like a little more context.
    Thanks!

  2. #52
    Quote Originally Posted by Mike Serfass View Post
    Moon Wizard has already added this to Core.
    Woot!

    Next up, I'll add the change to the title "Reference Manual", so it has the title you want.

    Then, the bulletins and wild card icon.

    Unless there's something more pressing I should do next?
    Brilliant. Thanks.

    One thing Ref Manual also needs is a way to order everything so Reference Manual is at the top in the module and the rest are however you like. Its alphabetical by default.
    Last edited by Jiminimonka; March 15th, 2023 at 08:00.

  3. #53
    Quote Originally Posted by Mike Serfass View Post
    Do you have a larger block of xml as an example? I'd like a little more context.
    Thanks!
    When I get home I will post it. Think there is some in Discord (search Asmodeus in the Savage Worlds section might work, but Discord search....)

  4. #54
    Code:
    					<id-00003>
    						<align type="string">right,left</align>
    						<blocktype type="string">icon</blocktype>
    						<icon type="string">bulletin</icon>
    						<order type="number">3</order>
    						<size type="string">10,10</size>
    						<text type="formattedtext">
    							<p>
    								<b>Carver, Terry: </b>Principal</p>
    						</text>
    					</id-00003>
    					<id-00004>
    						<align type="string">right,left</align>
    						<blocktype type="string">icon</blocktype>
    						<icon type="string">bulletin</icon>
    						<order type="number">4</order>
    						<size type="string">10,10</size>
    						<text type="formattedtext">
    							<p>
    								<b>Wu, Linda: </b>Assistant Principal 6th Graders</p>
    						</text>
    					</id-00004>
    					<id-00005>
    						<align type="string">right,left</align>
    						<blocktype type="string">icon</blocktype>
    						<icon type="string">bulletin</icon>
    						<order type="number">5</order>
    						<size type="string">10,10</size>
    						<text type="formattedtext">
    							<p>
    								<b>Peeler, David: </b>Assistant Principal 7th</p>
    						</text>
    Important to remember these are each their own text block in the Ref Manual Builder.

  5. #55
    Quote Originally Posted by Mike Serfass View Post
    Moon Wizard has already added this to Core.
    Woot!

    Next up, I'll add the change to the title "Reference Manual", so it has the title you want.

    Then, the bulletins and wild card icon.

    Unless there's something more pressing I should do next?
    I just updated and I am not seeing an way to indent.

  6. #56
    Just press the Tab key while editing the page names (or Shift-Tab).

    JPG

  7. #57

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    595
    It took the entire weekend, but I finally figured our how to add the module display name to the top of the exported links list.
    An image will make this clear:
    module display name.jpg

    @Jiminimonka this is half of what you were asking. I didn't see a way of ordering the items. I'll keep looking.
    That's in version 1.03, which I haven't released yet.

  8. #58
    Nice one Mike.

  9. #59

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    595
    Today I added:

    1) Default effects and modifiers are deleted when exporting a module.
    This save you from remembering to type
    Code:
    /effects unload
    every time before exporting. The extension does that step for you.
    The default modifiers are added behind the scenes, but aren't needed in an exported module because they're automatically added to every campaign you'll use the module in.

    2) If you change the display name of the module, it updates the exported reference module name that I added.

    I may do a build soon, even with these couple of changes. These changes save me lots of hand-changing the exported xml. That may be worth a build.

    I may keep the indent and outdent buttons in there, since they're obvious.

    Any thoughts?

  10. #60
    Quote Originally Posted by Mike Serfass View Post
    Today I added:

    1) Default effects and modifiers are deleted when exporting a module.
    This save you from remembering to type
    Code:
    /effects unload
    every time before exporting. The extension does that step for you.
    The default modifiers are added behind the scenes, but aren't needed in an exported module because they're automatically added to every campaign you'll use the module in.

    2) If you change the display name of the module, it updates the exported reference module name that I added.

    I may do a build soon, even with these couple of changes. These changes save me lots of hand-changing the exported xml. That may be worth a build.

    I may keep the indent and outdent buttons in there, since they're obvious.

    Any thoughts?
    WOW! Never even knew /effect unload was a thing but this will help.

    I agree, the indent and outdent buttons are still a good idea (and you can't undo indents in the current implementation).

    Little updates are good

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