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February 28th, 2023, 23:16 #21
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- Jun 2020
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- 542
Thank you!
The latest build released today should have addressed the IP issue once and for all. It also adds Death Markers to the ruleset!
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March 1st, 2023, 03:32 #22
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March 20th, 2023, 15:40 #23
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- May 2015
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Testing this out for the first time, learning how to use not only the ruleset, but FG in general, and I think I stumbled over a bug in the Complete Package character creation.
While purchasing skills, I added a Play Instrument skill and an additional language, and it added 4 extra skill points to spend (available skill point total went up by 2 as I added each of them). I had to spend them to finish creating the character, and then edit skills after to remove the extra points.
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March 20th, 2023, 15:51 #24
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Hi there, thanks for the report!
I am not able to recreate it locally. Do you have specific steps, or are you able to recreate it again? Note that you get 1 language from your Cultural Origin, and that language is supposed to always be at 4 minimum to start. So when using the Character Wizard you should keep at least one of the "languages" in the Lifepath step. Then on the Skills step it prompts you for the language from that list that you want to be your starting language at 4. (Of course, you can allocate some of your points to that language as well.)
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March 20th, 2023, 15:53 #25
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Aha, I see the issue, yes, adding a language does seem to increase that. Thanks for the find! I'll try to have a fix for tomorrow's build.
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March 20th, 2023, 16:15 #26
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March 20th, 2023, 18:28 #27
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- May 2015
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Be sure to check the fix against adding an instrument to Play Instrument as well, I think they each added 2 points? Or was it all 4 from the language?
Last edited by velvetsanity; March 20th, 2023 at 19:00.
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March 20th, 2023, 19:22 #28
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Looks like it was only the 4 from language, but good call out! What the code was doing (erroneously) was assuming other languages added were also cultural and giving 4 free points. The next release will do that only for the language added via the "Select Language" step. (So, it's important to make sure that that step is not skipped/ignored!)
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March 21st, 2023, 21:18 #29
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- Jun 2020
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The Language Bug in Character Wizard should be all fixed now with the latest live build, thanks again!
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March 22nd, 2023, 04:46 #30
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