DICE PACKS BUNDLE
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  1. #121
    We've run into an issue with Quickhacks on the player's view of their character sheet. Here's the setup:

    My player adds the "Cyberware Malfunction" quickhack into their inventory and then activates it to load the quickhack onto their cyberdeck. On MY GM view, I can now see the quickhack in its category above their usual programs, but on their view the quickhack doesn't show up. They can still manually open the link to their cyberdeck and look at all the quickhacks from there, but that does not come with any of the nifty convenience features of letting them do the rolls right off their sheet (or rolling damage in the case of Synapse Burnout).

    Interestingly, if I locally connect as a "player account" to my own game, I can see the quickhack show up fine.

    I've picked Cyberware Malfunction as an example here, but it is the same with every quickhack.We've triple-checked that we have the same modules loaded (and also they can see the quickhacks just fine in the item menu and inside their cyberdeck).
    The ruleset is set to 2077 mode.
    And just to make sure it wasn't some freak issue just between me and one of my players, I rolled up a Netrunner with another player but they also can't see the quickhacks.
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    Last edited by Calirae; June 11th, 2025 at 13:54.

  2. #122
    Hmm...I'll take a look

    EDIT: I don't appear to be able to reproduce the issue. A few things to try:
    - Make sure you're on the latest version - Delete the cyberpunk red ruleset from your rulesets folder, and click update in fg (you can access the folder by opening the assets in fg and clicking the folder button; you might need to navigate around a bit, but it should be relative to the root fantasy grounds unity folder somewhere)
    - Make sure your players are on the latest version of FG
    - double check the options setting across your version and your players - make sure there's only 2 options, there was a brief instance there were 3 that, and the extra was causing issues
    - create a new campaign with a netrunner and a setting, make sure they have at least one quickhack, open a second instance of fg and connect to your own session, then open the charsheet on the second instance and check if there's quickhacks

    EDIT: I just reproduced it, I had to ask on of my players to check, and it appears it only occurs over network connections...I'll see if I can find a solution.
    Last edited by Nightstride; June 12th, 2025 at 00:40.

  3. #123
    I worked with my players a bit, and I think I found the problem. I'll be submitting a fix for next tuesday's release.

  4. #124
    That's awesome to hear!

    Thanks for all the work you (and whoever else works on the ruleset) keep doing on Cyberpunk RED! I really think it's one of the best, if not the best, ruleset implementation on FG I've ever seen!

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