Thread: Custom Condition
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February 17th, 2023, 23:49 #1
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- Mar 2020
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Custom Condition
Not sure if this can be done, but I'm trying to add a custom condition called "Feinted"
That way I can add something similar to flat-footed that only effect the rogue.
In Character Effects put in
IFT: CUSTOM(feinted): DMG: 1d6 precision
Can you do that in the Pathfinder 2e ruleset?
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February 18th, 2023, 00:01 #2
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- Mar 2020
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Figured it out.
just
IFT: feinted; DMG: 1d6 precision
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February 18th, 2023, 16:12 #3
I wrote a small tutorial on sneak attack a while back, you can check it out to see how I did it:
https://www.fantasygrounds.com/forum...che-automation
If you really want to go with a custom condition, you have to pay attention that you have a conditon named feinted (I think it's case sensitive) and by "named" I mean the first section of the effect should be exactly the name of the custom condition.
So e.g. the following on the character:
Code:IFT: CUSTOM(feinted); DMG: +1d6 precision
and then the following effect on the targeted creature:
Code:feinted; you can type anything here; or put an additional effect here e.g.; Flat-footed
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February 18th, 2023, 17:27 #4
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Thanks,
Found that ; mistake.
For some weird reason a custom condition sometimes works, sometimes doesn't. So I borrowed the Hostile Condition
Is there any way to do an AND/OR or a NOT condition?
I tried
IFT: hostile, !flat-footed; DMG: 1d6 precision
But that doesn't work. Just don't want the conditions to stack.
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February 18th, 2023, 17:32 #5
There's only simple comparisons, no boolean logic (except for a basic single comparison for size). For what you can do, refer to the Conditional Operators in the FG wiki page for PF2 Effects: https://fantasygroundsunity.atlassia...onal-Operators
Also refer to the Notes for CUSTOM in that same section for information on how to use CUSTOM conditions.Last edited by Trenloe; February 18th, 2023 at 17:35.
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February 19th, 2023, 14:53 #6
I think the easiest way is to have the feinted effect include the Flat-footed condition and then just use "IFT: Flat-footed". Then you set it up that the Feint effect only lasts for one action and you should be fine. For crit success and multiple attacks you might have to make a longer effect and then either manually delete it or with a scoundrel rogue target the effect at the feinting character, so the enemy is only flat-footed to them. Btw a character can have many instances of Flat-footed and they'll never stack on the penalties side, so that should probably be the best method to go about it.
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