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December 18th, 2007, 16:13 #1
Warhammer(RPG) Modules from 1st/2nd Ed?
Has anyone done any work on converting any of the existing warhammer modules over to FG2? I was thinking of converting a campaign or two over and would love to see what others have done.
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December 19th, 2007, 00:36 #2
That would be a dream come true...
Religion is an insult to human dignity.
With or without it you would have good people doing good things and evil people doing evil things.
But for good people to do evil things, that takes religion...
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December 19th, 2007, 03:47 #3
Well ill give this thread till after xmass...
then im on it like...
a sewer adventure in a empire city?
or like puss on a nurgling?
or tatoos on a slayer?
or pink eyes on a skaven seer?
or boogies on snotling fingers!
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December 19th, 2007, 13:08 #4
I really wanted to play warhammer, i have the rulesets and all the books but the games open are all too late for me because i´m at GMT+0...
Religion is an insult to human dignity.
With or without it you would have good people doing good things and evil people doing evil things.
But for good people to do evil things, that takes religion...
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December 19th, 2007, 15:20 #5
I have a series of modules keyed in and exported to packaged modules. They are linked, but can be ran stand-alone. After I run them a time or three, I'll share them out for everyone.
The modules are collectively known as "Path to Karak Eight-Peaks" and deals with the reclaimation of the Karak alongside King Belegar and his brave defenders. The "Path" modules deal with adventure introduction and the trip to the Karak.
Module 1:
A Chance Encounter
This adventure starts in Nuln and borrows its introduction concept from the original "Oldenhaller Contract" up to exiting the boat. From there it is a custom scenario with a very interesting, custom multi-state map. This deals with the initial contract to assist the Karak and the information the players need to get started.
Custom maps, custom tokens
Module 2:
Geheimnisnacht
This is a custom scenario based on an old story called "Geheimnisnacht". This story was influential in my love of Warhammer and so I integrated it onto the mini-campaign as an encounter on the road. This is a very good stand alone scenario.
Custom maps, custom tokens
Module 3:
Slaves of Destiny
This is another "encounter on the road" and is an adaptation of the "Slaves of Destiny" scenario from the Skaven Sourcebook. Again, this is a very good stand alone scenario.
Module 4 (under construction - 20% complete):
Blackfire Pass (working title)
This a city on the fringe of the Empire, and the last stop before the wilderness of the Worlds Edge Mountains. The players become embroiled in the politics surrounding the humans of the land and their once trade partners, the Dwarves of Blackfire Pass.
Custom maps, custom tokens
Module 5 (under construction - 80% complete):
Underground Highway (working title)
This deals with the once mighty underground highway and the long lost entrance into the once impregnable fortress of Karak Eight-Peaks.
Custom maps
In the mean time, here are some other things I've been working on:
Here is the first module of my City Source Project:
https://mywebpages.comcast.net/nezzi...ource_Vale.mod
This is a generic mountain town that can be used in any campaign. It has a full roster of NPCs, adventure hooks, mysterious items, and custom maps. While this module has been exported for the Warhammer Ruleset, it can be converted to any ruleset and is a viable setting for nearly any fantasy game.
Custom maps, custom art
Here is a set of custom tokens, the staff of the Blind Cyclops Inn:
https://mywebpages.comcast.net/nezzi...undjinni/1.png
https://mywebpages.comcast.net/nezzi...undjinni/2.png
https://mywebpages.comcast.net/nezzi...undjinni/3.png
https://mywebpages.comcast.net/nezzi...undjinni/4.png
https://mywebpages.comcast.net/nezzi...undjinni/5.png
https://mywebpages.comcast.net/nezzi...undjinni/6.png
https://mywebpages.comcast.net/nezzi...undjinni/7.png
https://mywebpages.comcast.net/nezzi...undjinni/a.jpg
These tokens were created by taking top-down shots of figures from my collection. They were then imported into Gimpshop, trimmed, and then based. The final file is a picture of my Blind Cyclops Inn model, an Inn that's been in every campaign I've ever ran in one form or another. The model pictured was recently created using Hirst Arts molds.
Feel free to share the module and the figures.Last edited by nezzir; December 19th, 2007 at 16:01.
Ultimate License
Rulesets by NezziR:
WFRP2 for FGI, WFRP2 for FGII, Dark Heresy for FGII,
Savage Fallout for FGII and Savage Worlds, FGII help mod.
https://groups.yahoo.com/neo/groups/fgvtt/files
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December 19th, 2007, 15:59 #6
Nezzir, let me know if you need any help, im looking to improve both my knowledge on creating mods and also the GM part with FG2. If you need help with art, or keying in data (not scripting) let me know. I was also thinking i might be able to make really great maps using the Neverwinter Nights 2 toolset and then taking top down shots and then maybe a filter to make it look more like a pnp map (i will be trying this method for my remakes). Let me know.
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December 19th, 2007, 16:50 #7
Some top down shots of monster and characters from NWN would be awesome (I own the game, just not a modder)... On a white, or single color background with no shadow would be better (easier to lasso for editing).
Last edited by nezzir; December 19th, 2007 at 16:56.
Ultimate License
Rulesets by NezziR:
WFRP2 for FGI, WFRP2 for FGII, Dark Heresy for FGII,
Savage Fallout for FGII and Savage Worlds, FGII help mod.
https://groups.yahoo.com/neo/groups/fgvtt/files
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December 19th, 2007, 17:05 #8
Thanks Nezzir once again...
Religion is an insult to human dignity.
With or without it you would have good people doing good things and evil people doing evil things.
But for good people to do evil things, that takes religion...
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December 19th, 2007, 19:30 #9
I think capturing npcs in N2 would work, but i really dont like Dnds take on creature appearences. I can take a stab at it tho.
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December 20th, 2007, 03:33 #10
A good variety of models that could be used for PCs would be great.
Ultimate License
Rulesets by NezziR:
WFRP2 for FGI, WFRP2 for FGII, Dark Heresy for FGII,
Savage Fallout for FGII and Savage Worlds, FGII help mod.
https://groups.yahoo.com/neo/groups/fgvtt/files
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