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March 26th, 2023, 02:21 #171
- Join Date
- Mar 2017
- Posts
- 473
Just wanted to say it again... Thank you, Damned...
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March 26th, 2023, 04:06 #172
I think I have solved negative numbers and some other minor tweaks. New build uploaded.
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March 27th, 2023, 06:31 #173
Death Markers now supported.
https://diehard-gaming.com/xcore/#death-markers
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Yesterday, 13:52 #174
Hi Damned, excellent ruleset! Super clean and usable.
Sorry if the question has already been asked and answered, but is there any way of de-leveling a character who was accidentally leveled up, aside from going into the campaign data and editing the xml?
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Yesterday, 14:00 #175
Unfortunately there is not.
I suppose I could enable a GM edit option on that field.
It was originally coded for MoreCore (based off some code celestian wrote for D&D2E) and I used to do more stuff in an Automated fashion which meant rolling back was really non-trivial.
As the level up now only really reports to chat, whites to log and updates a number I could probably make that editable...
Ill think on it.
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Yesterday, 14:08 #176
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Yesterday, 15:48 #177
I'm using my own flavor of GLoG.
Nyrheim-characters.png
Regarding manually cleaning up the log, that's totally reasonable.
Something I was wonder though is how extensible is the roll handling? What I mean is how difficult would it be for me to add a different kind of roll myself using an extension? Are there hooks available for that, or would I need to override the roll handler entirely?
Edited to add: Working on autocalc for health and I encountered a negative number bug.
I have the following formula:
Code:[Constitution|a]+[HealthMod|a]+getdata|BaseHealth|getlevel
Constitution a 10 HealthMod a 0 getdata|BaseHealth|getlevel -4
The health is correctly set to 6.
However, if I put a negative value in HealthMod, the health is set to -7 (and not 5 as expected)
I tried wrapping the array call in parentheses, which doesn't help, however it works if I reverse the last two terms AND wrap the array call in parentheses.
Entirely possible that I'm not seeing the intermediate parsing steps and if I were it would be obvious why it works the way it works.Last edited by snakh; Yesterday at 16:18. Reason: Added bug report
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Yesterday, 21:22 #178
The GM Edit is available now.
The -ive bug I thought I had previously solved - needs more work it seems.
I have to also think on the extensible part.
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Yesterday, 22:27 #179
Thanks for the Icon snakh
I think I have fixed the -ive you have reported
Can you upload a Charsheet export when you are happy with it?
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