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March 24th, 2023, 03:31 #161
Excel contains many millions of lines of code. It is an extremely powerful application.
People often think that because an application cant do something that Excel can do that it must not be very good. Excel is a truly powerful tool written by many thousands of developers.
The short answer is no.
But I am thinking of some things that may or may not help.
Will revert.
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March 24th, 2023, 17:40 #162
- Join Date
- Jul 2009
- Posts
- 20
I definitely get that Excel is complex (as I am a web developer). I just didn't get that it's really pretty similar to what the die roll tables are doing. And, I also get that it's not as simple as it seems - if it were, I'd think we'd have seen it before now as it would help solve a lot of things people want to do (here and elsewhere).
And, I don't want to distract from how awesome XCore is - it's huge. The interface is considerably cleaner and simpler than MoreCORE and that's a huge plus. So far, I can find a way to make most things I need happen without having to try and code some changes and additions to the character sheet.
Some minor thoughts - nothing critical, just considerations:
* The top 2 rows of 4 columns is nice and compact, but it might work better as 3 rows of 3 columns to avoid having to abbreviate labels. That could allow adding an n3, which I think might be really helpful.
* I think I'm going to cheat and do race (actually called bloodlines in my game) as a roll so it can link to a full description. But, it'd be nice to have some other place to drop that as race is pretty common in games. (Probably on the tab with the notes and description).
* I know the focus is rolls and that's the most critical thing in these types of games, but some sort of effects would be really cool. I was so used to it in 5E/Pathfinder/etc., that I didn't realize how lacking it was in CoreRPG and we are somewhat limited to what is available for CoreRPG. I don't think it's really an effect, but I sure miss the damage resistance and damage types of the bigger rulesets. To say it's impact damage and have an impact resistance effect is pretty awesome. I do remember missing that when I was trying to mess with MoreCORE (not being able to add effects to spells, etc.).
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March 24th, 2023, 21:44 #163Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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March 25th, 2023, 05:14 #164
New feature added - Arrays
https://diehard-gaming.com/xcore/#rolls-example-7
You can create Arrays - like BaseAttackBonus or Skill Proficiency progression tables that can be referenced in Rolls and Items
Rolls Example 7 – Data Arrays
[1][2] A new data type called Arrays has been added. Non strictly linearly progressing tables are common particularly in older games. A common example is a Base Attack Bonus that is based off your Class and your Level. In this sample [3] we have a simple string of comma separated numbers (no spaces) that indicate the Base Attack Bonus per level for this class. These values can be addressed by indicating their position in the list.
It is best to have no spaces or special characters in your Array Names.
[4] We use the BaseAttackBonus array to populate the value in A by using getdata in the calc field. We use the [5] getlevel keyword to reference the characters level directly so it doesnt need to be edited as the character develops. [6] uses getdata within the roll. You might simplify this by using getdata in an unused line and referencing the Auto Calc value by letter.
The syntax for accessing Arrays data is very simple:
getdata|ArrayName|position
Some examples are:
getdata|ClericBaseAttackBonus|getlevel
getdata|RogueSkills|3
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March 25th, 2023, 09:07 #165
Have added Races also.
Have not written up doco for that yet.
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March 25th, 2023, 09:26 #166
Race and Class doco
https://diehard-gaming.com/xcore/#race-and-class
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March 25th, 2023, 14:05 #167
I have made some enhancements to getdata see doco for more info.
Latest build is 1.31
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March 25th, 2023, 14:29 #168
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- Jul 2009
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- 20
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March 25th, 2023, 18:22 #169
- Join Date
- Jul 2009
- Posts
- 20
LOVE the new changes. It's awesome.
Found this weird situation in calculating [b]+[c]. The roll works fine, so it's only in the calculation that I'm displaying. I was trying to give the total modifier for quick reference before they did the roll. I like the roll showing the full modifiers. Image below. I think I only notice that problem when one number is a negative.
Temp.png
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March 26th, 2023, 02:09 #170
For the moment try reversing them - do [c]+[b] while i work ouot wth is going on
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