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  1. #171
    Just wanted to say it again... Thank you, Damned...

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  4. #174
    Hi Damned, excellent ruleset! Super clean and usable.

    Sorry if the question has already been asked and answered, but is there any way of de-leveling a character who was accidentally leveled up, aside from going into the campaign data and editing the xml?

  5. #175
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    Unfortunately there is not.
    I suppose I could enable a GM edit option on that field.
    It was originally coded for MoreCore (based off some code celestian wrote for D&D2E) and I used to do more stuff in an Automated fashion which meant rolling back was really non-trivial.
    As the level up now only really reports to chat, whites to log and updates a number I could probably make that editable...
    Ill think on it.

  6. #176
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    Quote Originally Posted by snakh View Post
    Hi Damned, excellent ruleset! Super clean and usable.

    Sorry if the question has already been asked and answered, but is there any way of de-leveling a character who was accidentally leveled up, aside from going into the campaign data and editing the xml?
    What are you playing Snakh?
    Share a character sheet (and an NPC too if you like) and Ill add in an option for the GM to edit that field. You will need to manually clean up the Advancement log on the 2nd tab...

  7. #177
    I'm using my own flavor of GLoG.

    Nyrheim-characters.png

    Regarding manually cleaning up the log, that's totally reasonable.

    Something I was wonder though is how extensible is the roll handling? What I mean is how difficult would it be for me to add a different kind of roll myself using an extension? Are there hooks available for that, or would I need to override the roll handler entirely?




    Edited to add: Working on autocalc for health and I encountered a negative number bug.

    I have the following formula:
    Code:
    [Constitution|a]+[HealthMod|a]+getdata|BaseHealth|getlevel
    Given these values:
    Constitution a 10
    HealthMod a 0
    getdata|BaseHealth|getlevel -4

    The health is correctly set to 6.
    However, if I put a negative value in HealthMod, the health is set to -7 (and not 5 as expected)
    I tried wrapping the array call in parentheses, which doesn't help, however it works if I reverse the last two terms AND wrap the array call in parentheses.
    Entirely possible that I'm not seeing the intermediate parsing steps and if I were it would be obvious why it works the way it works.
    Last edited by snakh; March 28th, 2023 at 16:18. Reason: Added bug report

  8. #178
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    The GM Edit is available now.
    The -ive bug I thought I had previously solved - needs more work it seems.

    I have to also think on the extensible part.

  9. #179
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    Thanks for the Icon snakh
    I think I have fixed the -ive you have reported

    Can you upload a Charsheet export when you are happy with it?

  10. #180
    Quote Originally Posted by damned View Post
    Thanks for the Icon snakh
    I think I have fixed the -ive you have reported

    Can you upload a Charsheet export when you are happy with it?
    Works great, thanks! Here's the template character, the template NPC and the arrays I'm using. Let me know on discord if you have any questions.

    NyrheimCharacterData.mod

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