-
March 26th, 2023, 02:21 #171
- Join Date
- Mar 2017
- Posts
- 574
Just wanted to say it again... Thank you, Damned...
-
March 26th, 2023, 04:06 #172
I think I have solved negative numbers and some other minor tweaks. New build uploaded.
-
March 27th, 2023, 06:31 #173
Death Markers now supported.
https://diehard-gaming.com/xcore/#death-markers
-
March 28th, 2023, 13:52 #174
Hi Damned, excellent ruleset! Super clean and usable.
Sorry if the question has already been asked and answered, but is there any way of de-leveling a character who was accidentally leveled up, aside from going into the campaign data and editing the xml?
-
March 28th, 2023, 14:00 #175
Unfortunately there is not.
I suppose I could enable a GM edit option on that field.
It was originally coded for MoreCore (based off some code celestian wrote for D&D2E) and I used to do more stuff in an Automated fashion which meant rolling back was really non-trivial.
As the level up now only really reports to chat, whites to log and updates a number I could probably make that editable...
Ill think on it.
-
March 28th, 2023, 14:08 #176
-
March 28th, 2023, 15:48 #177
I'm using my own flavor of GLoG.
Nyrheim-characters.png
Regarding manually cleaning up the log, that's totally reasonable.
Something I was wonder though is how extensible is the roll handling? What I mean is how difficult would it be for me to add a different kind of roll myself using an extension? Are there hooks available for that, or would I need to override the roll handler entirely?
Edited to add: Working on autocalc for health and I encountered a negative number bug.
I have the following formula:
Code:[Constitution|a]+[HealthMod|a]+getdata|BaseHealth|getlevel
Constitution a 10 HealthMod a 0 getdata|BaseHealth|getlevel -4
The health is correctly set to 6.
However, if I put a negative value in HealthMod, the health is set to -7 (and not 5 as expected)
I tried wrapping the array call in parentheses, which doesn't help, however it works if I reverse the last two terms AND wrap the array call in parentheses.
Entirely possible that I'm not seeing the intermediate parsing steps and if I were it would be obvious why it works the way it works.Last edited by snakh; March 28th, 2023 at 16:18. Reason: Added bug report
-
March 28th, 2023, 21:22 #178
The GM Edit is available now.
The -ive bug I thought I had previously solved - needs more work it seems.
I have to also think on the extensible part.
-
March 28th, 2023, 22:27 #179
Thanks for the Icon snakh
I think I have fixed the -ive you have reported
Can you upload a Charsheet export when you are happy with it?
-
March 29th, 2023, 15:34 #180
Works great, thanks! Here's the template character, the template NPC and the arrays I'm using. Let me know on discord if you have any questions.
NyrheimCharacterData.mod
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks