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  1. #311
    Maybe this is intentional, but in case its not - in the Monsters of the Multiverse Reference Manual, the NPC stat blocks seem to be missing line breaks between various fields, for example: MotM.png
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  2. #312
    Zacchaeus's Avatar
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    I suspect it's intentional (I can see a good reason why it's that way). But I'll pass it on anyway.
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  3. #313
    Monsters of The Multiverse

    When creating new characters, there a several races where the "language" option just states that you can have common and one other language. However unlike other races, it does not give you the box to select languages. As such you can not even select common in the chat box after the creation. This big includes but is not limited to the Minotaur and all 4 Genasi races.

    In other races, the language selection defaults to Common, and gives you a secondary choice. In these bugged races, you can't even select common. Much less any other language.

  4. #314
    Zacchaeus's Avatar
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    Quote Originally Posted by TheFalseSavior View Post
    Monsters of The Multiverse

    When creating new characters, there a several races where the "language" option just states that you can have common and one other language. However unlike other races, it does not give you the box to select languages. As such you can not even select common in the chat box after the creation. This big includes but is not limited to the Minotaur and all 4 Genasi races.

    In other races, the language selection defaults to Common, and gives you a secondary choice. In these bugged races, you can't even select common. Much less any other language.
    Welcome to the forums.

    I can't say why exactly that is happening since the wording in the mentioned races is exactly the same in all the other races which work. I'll need to do some digging to see if I can figure that out.

    EDIT: Ok, I've had a chance to look at this. Superteddy spotted that languages is misspelled in the Minotaur race, so that's the problem there. However we both get the Genasi races to work just fine. so not sure why it isn't working for you.
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    Last edited by Zacchaeus; September 30th, 2023 at 22:32.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  5. #315

  6. #316
    Zacchaeus's Avatar
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    Quote Originally Posted by ColoradoGM View Post
    Thanks I'll pass on to the developer.

    On the point I made above - is the Southlands Barbarian exactly the same as the standard Barbarian?
    Last edited by Zacchaeus; October 1st, 2023 at 09:47.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  7. #317
    Hello, after speaking with my DM, it seems they exaggerated the "all 4 Genasi" races. Evidently they only experienced the bug on Water Genasi
    Last edited by TheFalseSavior; October 1st, 2023 at 23:26.

  8. #318
    Zacchaeus's Avatar
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    Quote Originally Posted by TheFalseSavior View Post
    Hello, after speaking with my DM, it seems they exaggerated the "all 4 Genasi" races. Evidently they only experienced the bug on Water Genasi
    Right, I can see why. I'll add this one and the Minotaur to my fix list.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  9. #319
    Hello,

    I've identified a bug with the latest version of FGU with respect to leveling clerics. I created a fresh cleric of the life domain, and as soon as I leveled the character up via the leveling wizard, it added every channel divinity feature for all domains (as long as a module is loaded that introduces one, it adds it) to the actions tab, not just the life domain. I've not levelled this character past level 2, as I felt this was enough to re-produce the issue. I've also attached some screenshots to showcase the issue.

    The steps to reproduce are as follows:

    1. Create a fresh cleric (life domain), level 1 (race, background, equipment and stats have no effect on this). I am unsure if this bug is simply specific to the life domain or not.
    2. level the character up from level 1 to level 2
    3. Look at the actions tab


    cleric bug.PNG
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  10. #320
    Zacchaeus's Avatar
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    Yes, this is actually expected behaviour. Just delete the ones that don't apply.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

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