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December 30th, 2022, 21:09 #1
- Join Date
- Feb 2021
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- 376
Should resting decrement durations for effects?
I notice that if select "rest for x hours" the durations do not change for effects (i.e. lanterns, torches etc). Also, if you select "hours" or "days" as your duration interval in the effect and then drag it into the combat tracker it shows "0" for duration. Is this a bug or a feature? Am I missing something? It sure would be nice if the durations automatically decremented otherwise you have to convert hours into rounds all the time, not fun.
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December 30th, 2022, 22:25 #2
You are not missing anything. The Combat Tracker only tracks Rounds, not hours/days. So effects won't decrement for anything other than clicking Next Round.
It's a CoreRPG function that affects all layered rulesets.
There is a wishlist item to enhance it, go vote for it here.
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December 30th, 2022, 23:32 #3
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June 11th, 2023, 13:06 #4
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- Jan 2023
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- Reggio nell'Emilia, Italy
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- 58
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June 12th, 2023, 18:12 #5
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- Feb 2021
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- 376
I like clock adjuster, but I get errors constantly while using it with RMC (I have messaged the creator but have not received a reply). Also, Clock adjuster does not heal the way resting does. In any case, I ended up hacking the RM ruleset to get the resting to adjust durations.
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June 12th, 2023, 20:39 #6
- Join Date
- Jan 2023
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- Reggio nell'Emilia, Italy
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- 58
good to know
if I'll start getting errors I'll ask for your support if you don't mind
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