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December 9th, 2022, 08:36 #11Daniele Roitero
Trieste, Italy
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December 9th, 2022, 11:38 #12
It looks like you can only select the new Lunar Sorcerer subclass if you create your character via the character wizard and not if you create your character manually. Is this by design, or an oversight?
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December 9th, 2022, 17:49 #13If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 9th, 2022, 17:59 #14
I tried with both modules and was only able to create manually with the dragonlance players module open, the DM ones does not have any of chapter 1.
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December 9th, 2022, 19:42 #15If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 9th, 2022, 19:54 #16
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
As @Zaccahaeus mentioned, class specializations are not dragged directly to the PC. They are just sub-records that are part of the specialization choices that PCs get according to their class level up choices. Also, all character options in all the 5E modules are included in the player module of each product.
Regards,
JPG
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December 9th, 2022, 19:59 #17
I just pushed an update that uses all the newer maps that WOTC has available from D&D Beyond. The image has layers with "Tags" that you can change the visibility on per layer.
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December 9th, 2022, 21:31 #18
Thank you! The maps are so much better now.
Can I ask what the intention is with the red wall you've placed over the "Fray" parts of the maps? They are easy enough to click open, but I read these parts as traversable, albeit at reduced movement and the potential to face harm from various battlefield hazards.Last edited by dannywonderful; December 9th, 2022 at 23:58.
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December 10th, 2022, 03:30 #19
- Join Date
- Aug 2016
- Posts
- 3
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December 10th, 2022, 08:46 #20
Can you expand on this? Genuinely interested in feedback here since this is a new way of doing things but may not be set in stone. Story entries have been normal to this point because reference pages lacked some flexibility. However with the ability to now edit reference manual entries; add new images, add framed text in various ways; in addition to doing everything a story entry can do, reference pages are leaving story entries behind. So it seems reasonable to drop story entries and move over to reference pages.
As I say not set in stone; so your reasons as to why it is lazy and inconvenient would be valuable.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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