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  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    919

    Release Updates for December 6th, 2022

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

    The following products have been updated:

    Shadow of the Demon Lord: Occult Philosophy (Shadow of the Demon Lord)
    • [Updated] Support for new Ruleset changes


    Shadow of the Demon Lord Adventure Pack 4 (Shadow of the Demon Lord)
    • [Updated] Support for new Ruleset changes


    Shadow of the Demon Lord Adventure Pack 3 (Shadow of the Demon Lord)
    • [Updated] Support for new Ruleset changes


    Shadow of the Demon Lord (Shadow of the Demon Lord)
    • [Added] New Attack Options
    • [Added] Better Multi Target Handling
    • [Added] Theme tweaks
    • [Updated] Reference Manual Updates
    • [Updated] Monster Attacks
    • [Updated] Equipment


    Demon Lord's Companion (Shadow of the Demon Lord)
    • [Updated] Support for Ruleset changes


    Savage Worlds Super Powers Companion (SWADE) (Savage Worlds Adventure Edition)
    • [Fixed] Sidebar font fixed (again, hopefully, fingers crossed)
    • [Fixed] Again, sidebar font not working, hopefully this one fixes it.


    Karthax - The Living Tower (5E Compatible)
    • [Fixed] changed story entry title from 03.03.04 Amaalik (aka Flipper) to 08.03.04 Amaalik (aka Flipper) and moved to correct position in Reference Manual.


    Alien the Roleplaying Game (Alien Roleplaying Game)
    • [Added] TOUGH talent automation. When Tough talent is dragged & dropper or talent with "Tough" name is created in the PC sheet, the maximum Health is automatically increased by 2. Removing the talent will reduce the health to the standard value.
    • [Added] NERVES OF STEEL talent automation. When panic roll is initiated from the Main or Combat sections of the character sheet and "Nerves of Steel" talent is assigned to the character, the panic roll will be modified wit -2. This will be reflected in the final modofier represented as black die in the chat log. For example if there is no stress level and the talen is available, the total modifier will be -2.
    • [Added] INDIVIDUAL MARINE PACK automation. When the item is added to and EQUIPPED by the player character, the maximum encumbrance will be increased with 2. The quantity of the item does not matter, only 2 is the maximum benefit from stack of individual marine packs.
    • [Added] "Marines" section to the Crew tab in PC Ship sheet. Now Game Mothers can assign player characters as marines. Marines are not participants in ship combat but are listed for completion.


    Mutant Crawl Classics Role Playing Game (Mutant Crawl Classics)
    • [Fixed] Effects added to combat tracker remove plus sign after ‘NOTE:’ label.
    • [Fixed] Ability scores in party sheet display as 0 for new characters.
    • [Updated] Blank non-ID name defaults to ‘Unidentified item’ to match case format for other items.
    • [Updated] Sort NPC power list in combat tracker by name instead of order created.
    • [Updated] Recognize DIESAVE effect modifier as alternative to DIESAV.
    • [Updated] NPC effects for immunity, resistance, and vulnerability group multiple damage types under same effect type – for example, ‘RESIST: cold, fire’ instead of ‘RESIST: cold; RESIST: fire’.
    • [Updated] Initiative modifier displays for traps and hazards if non-zero value.
    • [Updated] PROG and MUT effect modifiers accept name filter.
    • [Updated] Casting table results accept a shortcut link, which displays with chat message when 'Show casting table results' option is enabled.
    • [Updated] Recognize NPC special property ‘regenerate X’ as alternative to ‘regeneration X’, where X is a number or dice clause, which auto-populates as REGEN effect when NPC dropped to combat tracker.
    • [Updated] Damage types to align with DCC ruleset.
    • [Updated] Casting table results accept a shortcut link, which displays with chat message text when 'Show casting table results' option is enabled.
    • [Added] Luck die field for imported DCC characters (remains invisible for MCC characters).
    • [Added] Damage triggers concentration check when ‘(C)’ is appended to effect description.
    • [Added] Tooltips for 2-weapon fighting and backstab checkboxes under weapons header.
    • [Added] Backstab functionality on Actions tab as for DCC ruleset.
    • [Added] NPC target with special property ‘immune to critical hits’ does not trigger automatic crit roll. Override generates chat notification.
    • [Added] Link to store page.
    • [Added] GM houserule options for ability score generation using different dice rolling methods. Default is 3d6. Alternatives are 4d6 drop lowest, the Tatterdemalion’s Tampering, and the Sezrekan method.
    • [Added] Imported DCC characters convert to MCC as follows: (1) artifact check bonus auto-populates from core rules table; (2) spell check becomes program check; (3) invoke patron, divine aid, turn unholy, and all level 2+ cleric spells are marked as cast (i.e., invisible in combat mode); (4) deed die becomes artifact die; and (5) luck die field is visible if populated.


    Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
    • [Fixed] Tatterdemalion’s Tampering dice rolling method for ability score generation re-rolling 7s on a d7 instead of d6.


    D&D Spelljammer: Adventures in Space (D&D fifth edition)
    • [Fixed] Incorrect damage roll on the B'rohg


    Pathfinder Adventure Path: Shattered Star Player's Guide (Pathfinder RPG and D&D 3.5/ OGL)
    • [Added] Player's guide files
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2
    Star Trek Adventures 2d20 (Core Rulebook)
    • [Fixed] Career Event was not displaying correct attribute bonus


    Fallout 2d20 (Ruleset)
    • [Added] Double clicking the initiative box on the combat tracker will now randomly roll initiative per optional rule
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  3. #3
    Hotfixes

    Star Trek Adventures 2d20 (Ruleset)
    • [Fixed] Attack and Damage numbers not updating when changing item discipline settings on PC sheets.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

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