Thread: FGU conflicting with Discord Bot
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December 1st, 2022, 07:59 #21
Thanks for this, JohnD, I could try VISMAX for sure. My PC does not seem to be struggling in any way during sessions, the freeze happens regardless. CPU, memory, and bandwith are peaking at nowhere near max performance during sessions but then I move a token or make a ranged attack (or even do nothing) and the whole thing freezes, windows warns me Unity has become unresponsive, and it simply does not recover. It has also crashed to desktop with no warning or error message.
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December 1st, 2022, 08:02 #22
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December 1st, 2022, 08:13 #23
I really wish I had some idea. I've had anywhere from 1 to 6-7 freeze-crashes during a single 3 hour session. It may happen at any time, but most frequently it happens during combat. Since it did also happen during a combat-less session, it can't be the source of the problem, just a frequent trigger. I am hoping people who have had similar problems may have an idea of how they fixed it, being the only GM with a bug makes it very difficult to figure out the source of the trouble.
If it's due to a single player conneting, or if it's due to anything relating to players being connected, it really should absolutely not crash the GM client unless the networking code in FGU is very bad.
Imagine a Call of Duty server exploding every time someone with a bad line connected....
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December 1st, 2022, 12:13 #24
Also just in-case you weren't aware your computer is the server, Smiteworks server is only there for the connection brokering.
Maybe it's an over zealous anti-virus program? Although one would think that would be triggered nearly every time you update.Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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December 1st, 2022, 12:24 #25
Yes, I am aware that the GM client is the server. I don't mean to be disrespectful, but I still think IF anything connected to the server causes it to crash, the networking code in FGU itself is not working as intended. I'm still not sure if that is the case, although many here have have suggested it is network or bandwith related.
My firewall and my antivirus software are both configured to let traffic through the ports used by FGU.
I have no issues while connected to other peoples games as a player.
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December 1st, 2022, 14:31 #26
I feel for you moostik... sounds very frustrating. I sure know I was frustrated for a good 18 months with slow downs, spinning circles and non-responsiveness before I bit the bullet and threw $ at the problem.
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RIP Canada, February 21, 2022
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December 1st, 2022, 15:11 #27
Total shot in the dark here, but I figured it's worth asking to exclude any possible cause:
Are you, by any chance, using a remote desktop connection to manage your computer when DMing? I ask because a couple of times I had to use my laptop to remote into my main PC to run a session (because I didn't want to copy campagin files back and forth between computers), and those times I did experience similar freezings, window becoming unresponsive, and crash to desktop.Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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December 1st, 2022, 18:55 #28
Supreme Deity
- Join Date
- Mar 2007
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Does it happen in a new campaign too?
How big are the map/image files you are using?
How many tokens do you have on the maps?
In the case of slow performance, the data you are using is usually the key.
Regards,
JPG
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December 1st, 2022, 20:28 #29
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December 1st, 2022, 20:46 #30
Thing is, I don't have performance issues. The whole thing just freezes. I go from 30% CPU load on 2 cores and 40% mem usage to total freeze up and FGU is unresponsive. Nothing is ever slow, it runs fine then explodes.
The freeze is not the running circle kind, either. The window gets a layer of windows-whiteout (transculent white) over it, and the window title gets (not responding) added to it. In the taske manager, mem usage is then static, not changing, and again Not Responding. CPU use drops to zero. I can still X the window out to close it, but that's it. No error log.
The maps I use are tiny default FGU ones, some bought ones by Gabriel Picard (used by thousands of GM's), and some tiny ones grabbed off the internet.
In addition some i made myself, those are larger in size. The thing is, we had this problem before I even added my own maps.
The campaign size is 73 megabytes by the looks of it.
Last session it crashed so hard it wouldn't boot up properly again. We lost the the session (all progress we had that day) and FGU rebuilt the campaign file. I then had to restore from a backup, combat data and positions on the map was gone forever.
Maps are genrally 10mb or less, with the largest one ever used was about 150mb. Note that the 150mb one, although ridiculously huge, was only used last session, and we had crashes every one of the 6 sessions prior to that one.
Tokens on map vary, we've had 10 and we've had 50. No difference really.Last edited by moostik; December 1st, 2022 at 20:49.
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