Thread: FGU conflicting with Discord Bot
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November 29th, 2022, 20:45 #11
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November 29th, 2022, 20:47 #12
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December 1st, 2022, 06:48 #13
Not updating does not prevernt the game from crashing in the exact same way.
I run 2 extensions, one is Shops https://www.fantasygrounds.com/forum...hp?59581-Shops (purchased from DM's Guild)
The other one is Universal Module extension (forge) https://forge.fantasygrounds.com/shop/items/266/view
I have tried disabling both of them but I still had issues.Last edited by moostik; December 1st, 2022 at 06:51.
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December 1st, 2022, 06:49 #14
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December 1st, 2022, 07:05 #15
Seems to be connected to uploading for sure. However, if uploads are taking time because some players have slower internet connection than me, why should that crash the server? The networking code in FGU must be really bad if that is the case.
I have roughly 5 players every session. Some of them live really far away from me. Literally a different continent.
The first map images I used were modest size, I had problems even then. I've since used a couple of maps I made myself, those are larger in size. Problems generally arise during combat, but not always.
My upload speed is 1000 mbps. There's nothing wrong with my line, I have been hosting game servers with 20-30 players (Conan Exiles etc) where even players connecting from the middle east (I live in Europe) had zero lag.
This does not normally happen with just one player connected, it's a problem that only arises when we have an actual session (i.e. only when it actually matters)
I'd say it might be a bandwith issue, but it has nothing to do with my bandwith whatsoever.
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December 1st, 2022, 07:06 #16
It should not be spinning for 10minutes for sure. I would think that there are conditions where 1 min might be expected - combination of user download speed, your upload speed, how much data is being transferred. How big is your campaign directory? I dont experience any where near the conditions you are describing and im on a 8yr old cpu and cheap gfx card but I also dont use a lot of lighting or huge numbers of actors in the CT.
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December 1st, 2022, 07:15 #17
It is unfortunately the case that when a player connects the GM client does mostly stop other tasks and just handle the new client.
It should not crash either side.
How big is the campaign folder?
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December 1st, 2022, 07:16 #18
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December 1st, 2022, 07:22 #19
If its a newish campaign then that is probably not an issue.
Is there anything that you are leaning towards it being?
Does the issue occur when a particular player is connecting or doing something?
Does it happen when moving to a new map or adding a new encounter to the CT?
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December 1st, 2022, 07:54 #20
Basically it seems only 1 or 2 cores are working at the same time. None of them are even slightly stressed, cruising at below 40% load at all times as far as I've been able to observe so far.
I'll keep an eye on i again, but tbh with my specs, if I had issues with CPU usage I thing everyone would.
I'll check out the vsync command though, thanks.
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