STAR TREK 2d20 02
  1. #1

    Greater Flaming and other Greater Weapon Property Runes

    Greater Runes such as the Greater Flaming Rune cause fire damage that ignore the targets fire resistance. Is there a way to code this in Fantasy Grounds so creatures with fire resistance don't resist it?

  2. #2
    There are also some class feats and features (e.g. Overwhelming Energy) that let you circumvent a certain amount of energy resistance or even hardness. I don't believe there is currently a way to automate this, unfortunately.

  3. #3
    Technically you could kinda hack it by putting, for example, "1d6 FIRE" instead of just "1d6 fire" in the properties bar but then it won't trigger weaknesses either

  4. #4
    Quote Originally Posted by DrakoVongola1 View Post
    Technically you could kinda hack it by putting, for example, "1d6 FIRE" instead of just "1d6 fire" in the properties bar but then it won't trigger weaknesses either
    Yes, I will probably just leave it and adjust damage if encountering fire resistance creatures.

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Dune 2d20

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