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  1. #1

    What does "Initiative to Adjust On" mean beside an effect on the combat tracker?

    It is beside the duration box. Thanks.

  2. #2
    Sulimo's Avatar
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    Let's say you have the following effects on a PC:

    Bleeding 3/round
    Stun 2 rounds

    The bleeding damage will take effect when that initiative number comes up, the stun will also reduce by one when the that initiative comes up.

    That's why it's the usually one less than the initiative the PC/NPC it's affecting, if they are added by dragging from the table resolver or the effects window, they automatically have initiative one less than the target.

    Example below.
    So for the Stun on Abraxas, it will reduce by 1 (to zero) on initiative 34.

    The Bleed damage for the 3-tailed Bavolorus will happen on initiative 24 (just before the creature can act), the stun likewise will reduce by 1 at initiative 24.


  3. #3
    Ok thanks. So that would explain what I thought was a bug in the CT. I am right to say then that the bleeding and stun rounds don't deduct until you reach your initiative-1 of the next round. I always expected everything to deduct when the next round button is pressed.

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