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November 23rd, 2022, 02:39 #1
Bug: [D&D 4E] Crit dice added by an Effect are incorrectly maximized
Summary:
Critical dice added by an effect are all incorrectly maximized, whereas critical dice from '+Crt' of 'High Crit' property roll normally.
Ruleset(s): 4E
Extensions/Themes: none
Modules Loaded: none
Operating System / Language Setting: Windows 10
Steps to Reproduce:
Add an effect to a character that adds crit dice (e.g. 'DMG: 3d10 critical').
Perform a damage roll, holding down shift to trigger a crit.
Hight Crit & +Crt dice roll normally, while Effects Crit dice are maximized.
crit_bug_2.JPG
(Rolled 3d12 are added by High Crit at Lvl 21. Maxmized 3d10 are from the C.T. Effect. Rolled 3d6 are from the +Crt.
Second damage roll is from a non-crit, so none of the extra Crit dice are rolled.)Last edited by skelekon; November 23rd, 2022 at 02:43.
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February 25th, 2023, 02:16 #2
Just wanted to note that this now seems fixed in the 2023-02 ruleset update.
Thank you.Discord: skelekon#6366
Reddit: skelek0n
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February 25th, 2023, 03:54 #3
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,566
Yes, it was part of the update yesterday.
https://www.fantasygrounds.com/filel...s_ruleset.html
Regards,
JPG
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