Thread: Naming convention in mod files
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November 20th, 2022, 21:50 #1
Naming convention in mod files
I have been playing with changing the xml in some of the mods and have had some success in manipulating the files to get desired results. I have a question about naming some of the files contained in the mod files. Some of the mod files have files in them called client.xml. Others have files called db.xml in place of the client.xml. Is there any difference between the two of them? If a user were to change the name of a db.xml to client.xml, would it change the behavior of the mod?
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November 20th, 2022, 21:54 #2
client.xml is for player orientated modules - and they will be automatically "allowed" in the module activation screen, although the GM can disallow them manually on a campaign by campaign basis,
db.xml is for GM modules - and they will be automatically set to not allowed, although that can be manually changed by the GM on a campaign by campaign basis.
Further information on the files is available in the Wiki here: https://fantasygroundsunity.atlassia...+File+OverviewPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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