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November 26th, 2022, 15:37 #31
Finally able to full use this in a session last night. A couple of quirks.
(2e ruleset, everything fully updated)
The DM table frame could only be expanded vertically, not horizontally. For the players they do get the horizontal frame.
When dealing out multiple cards works as expected, when the DM deals out a single card to a character the card details are revealed in chat. Players Chat.png
Characters controlled by the DM do not get cards when dealing out multiple cards, but they can be dealt out cards individually.
There did seem to be some lag for some players. The DM side would show 3 cards for example (correctly) but they would only see 2 cards, then the third would appear. That might just be a connection speed issue.
There was also a request (because I do not think it is part of the extension yet) to allow characters to pick up discarded cards by other players. That might be something I missed, the players spontaneously started playing Blackjack, Poker, and Go Fish all at the same time.
Thanks,
BOBWe do not stop playing because we grow old.
We grow old because we stop playing.
www.islandkingdoms.org
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November 27th, 2022, 15:01 #32
Request: would you please set this extension to work with DCC RPG so that I can test it out for any issues. Most extensions that work for CoreRPG work in DCC. There is a new DCC ruleset variant, Weird Frontiers, that utilizes card decks and Decked Out would be the perfect extension for that ruleset.
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November 27th, 2022, 21:20 #33
I'm not sure which window you're referring to. The Hand window is resizable in all directions (I find it easiest to use ctrl+left mouse to resize). The Deckbox is only resizable vertically.
Dealing 1 card to everyone, dealing multiple cards to everyone, and dealing multiple cards to 1 person will only display a single message in chat (that the GM dealt cards), without showing what the card is. This was to avoid chat spam. The only time a card will be shown in chat is if you're dealing a single card to a single person, AND according to the deck settings (by default the GM and the person receiving the card see the card in chat. Everyone else just sees 'a card' was dealt.).
When dealing to the group, only characters that are controlled by active players that are connected to your session will receive a card. This was to avoid dealing cards to characters that aren't being currently played. I can revisit this so that there's a setting to deal cards to PCs that are owned by the GM.
This sounds like a networking issue; I've only been able to test with local connections, so if this is a recurring issue definitely let me know and I'll see if I can do something about it.
This is on my wishlist of features, but I don't have a good UI/UX solution for displaying discard piles to players. The only workaround for this is for players to give each other cards rather than discard them, or for the GM to get the card from the discard pile and give it to the players.
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November 27th, 2022, 21:23 #34
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December 13th, 2022, 22:35 #35
Is there any timeline for this to work with Better Menus? (It is throwing errors as of 12-13-22).
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December 13th, 2022, 22:41 #36
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December 13th, 2022, 23:17 #37
Whenever hovering the cursor over Menus/Records/Books/Hand it throws: [string "W:menulist_window"]:23: attempt to index field 'windowDropDown' (a nil value)
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December 14th, 2022, 21:36 #38
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January 1st, 2023, 23:18 #39
- Join Date
- Jun 2020
- Posts
- 515
Hello!
A user of my Cyberpunk RED ruleset reported an issue with Decked Out where it seems to be overriding the onDrop event on Character Sheets (and thus preventing dragging a Role to level up a character) while the extension is loaded. It’s also a very useful extension for implementing the Cyberpunk Tarot DLC, so I was hoping maybe a fix could be implemented in the extension.
If the onDrop of character sheets is needed for the extension, there is a way to return the right value so that other onDrop events are processed as well, instead of being swallowed by the extension. (I believe it is by returning false instead of true, but I forget.)
Is this a fix we could see implemented in the extension?
Thanks!
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January 1st, 2023, 23:21 #40
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