Thread: OSRIC Ruleset
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April 6th, 2023, 22:51 #51
Made a couple changes and submitted a new version. There are some underlying changes for future functionality that nobody should notice much but if you do find problems, please let me know.
Fixed an issue that I found when having the combat calc window opened while changing an NPC's fights-as values
Levelling up a character now properly updates both the combat calc window to-hit matrix and the charsheet's combat mini section to-hit matrix
Still planning at trying to implement bonus spells from high ability scores...
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April 20th, 2023, 18:26 #52
Haven't seen any problems with this version. Great that the THAC0 now works correctly.
How do you calculate weight allowance? According to the rules:
The most weight a character can carry is 150 lbs, plus whatever additional weight is allowed for the character’s strength.
Moreover, the rules state that 150 is the maximum and give the following example table for that case (p. 123):
Screenshot 2023-04-20 232412.pngLast edited by makronax; April 20th, 2023 at 18:29.
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April 20th, 2023, 20:54 #53
Thanks for the feedback and for pointing this out. Something's obviously not correct there; I'll fix it.
I should point out that the table example you're showing has some language in its section in the rulebook about the maximum adjusted weight and includes some information based on armor worn and whatnot. I'll go through it all and get it working as specified. I'll get the fix out ASAP.
Thanks again!
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April 21st, 2023, 08:31 #54
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May 25th, 2023, 13:53 #55
Hi,
I've found a bug (I believe) with the AD&D Options and House Rules extension.
When I go into a Monster Action Panel, I've got warnings from the console:
[5/25/2023 2:44:57 PM] [WARNING] window: Anchored static width ignored for control (fights_as) in windowclass (npc_combat)
[5/25/2023 2:44:57 PM] [WARNING] window: Anchored static width ignored for control (saves_as) in windowclass (npc_combat)
[5/25/2023 2:44:57 PM] [WARNING] window: Anchored static width ignored for control (fights_as) in windowclass (npc_combat)
[5/25/2023 2:44:57 PM] [WARNING] window: Anchored static width ignored for control (saves_as) in windowclass (npc_combat)
[5/25/2023 2:44:58 PM] [ERROR] Script execution error: [string "..ons and House Rules:..ar_matrix_thaco.lua"]:223: attempt to get length of local 'aMatrixRolls' (a nil value)
If I add a Class into the Main Panel ("Fight as..."), I've a new Console Warning :
[5/25/2023 2:49:01 PM] [WARNING] window: Anchored static width ignored for control (fights_as) in windowclass (npc_combat)
[5/25/2023 2:49:01 PM] [WARNING] window: Anchored static width ignored for control (saves_as) in windowclass (npc_combat)
[5/25/2023 2:49:06 PM] [ERROR] Script execution error: [string "..ons and House Rules:..fights_saves_as.lua"]:146: attempt to index local 'aMatrixRolls' (a nil value)
[5/25/2023 2:49:06 PM] [WARNING] window: Anchored static width ignored for control (fights_as) in windowclass (npc_combat)
[5/25/2023 2:49:06 PM] [WARNING] window: Anchored static width ignored for control (saves_as) in windowclass (npc_combat)
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June 28th, 2023, 00:32 #56
Apologies. I'll get to fixing outstanding issues shortly. I was neck-deep for a month or so prepping for a convention and a bunch of sessions. That's over and I'll take care of these things ASAP.
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July 7th, 2023, 16:25 #57
So a group of us are running the 1e adventures in order of release. We decided to use OSRIC to get a more realistic feel of the time.
Problem I have run across is if I put a NPC directly into the combat tracker it works fine
If I set up as an encounter it wont go into the CT and it sends up several bell and whistlesFGC and FGU Ultimate License Holder
Former Professor @ Fantasy Grounds College
Time Zone: Central Zone US (UTC -5/-6)
Current Projects: A History of Play Dev and Running all the adventures in order of release
Past Projects: 5e OAR 1 "Into the Borderlands"; 3.5 Conversion "B1 In Search of the Unknown"; 5e Conversion "B4 The Lost City"; 1e "Lords of Darkness"; 1e B9 "Castle Caldwell and Beyond"
Stephen W. Kissee (Steffen de Wolff)
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July 8th, 2023, 23:49 #58
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July 8th, 2023, 23:50 #59
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July 8th, 2023, 23:53 #60
sure anytime
FGC and FGU Ultimate License Holder
Former Professor @ Fantasy Grounds College
Time Zone: Central Zone US (UTC -5/-6)
Current Projects: A History of Play Dev and Running all the adventures in order of release
Past Projects: 5e OAR 1 "Into the Borderlands"; 3.5 Conversion "B1 In Search of the Unknown"; 5e Conversion "B4 The Lost City"; 1e "Lords of Darkness"; 1e B9 "Castle Caldwell and Beyond"
Stephen W. Kissee (Steffen de Wolff)
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