Thread: OSRIC Ruleset
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March 20th, 2024, 09:41 #81
Hi,
I've been having some weird AC and MV results cropping up - ran through the following:
Human FTR – with DEX bonus -1 to AC
Running OSRIC and AD&D O&HR extension, nothing else
With no armour or shield AC 9, MV 12 = all good
a) Drag and drop shield, medium +1 and AC changes to -1 (it should be 7), MV remains 12
b) Unequip shield +1 (change to carry), drag and drop scale mail, AC changes to 5 (correct) and MV to 9 (it should be 6)
c) Re-equip shield +1 (change to worn), AC becomes 4 (it should be 3) and MV remains 9 (it should be 6)
delete scale and shield – AC 9, MV 12 (all good)
a) drag and drop scale mail, AC changes to 5 (correct) and MV to 9 (it should be 6)
b) drag and drop shield, medium +1 whilst unidentified AC drops to 4, MV remains 9 – I’d expect the AC to drop to 3 but I’m not sure as its unidentified.
c) Identify shield on character sheet, AC remains 4, MV remains 9 – both incorrect
d) Unequip shield +1 (change to carry), AC 5 (correct) and MV 9 (incorrect)
e) Re -equip shield +1 (change to worn), AC 4 (incorrect) and MV 9 (incorrect)
f) Unequip scale mail, leaving shield +1 equipped and AC drops to -1, MV to 9 – both incorrect
Left character with shield and scale equipped (AC 4, MV 9) exited and removed AD&D O&HR Extension
Character remained AC 4, MV 9 (should be AC 3, MV 6) on relaunch.
Deleted both items and repeated all steps above with identical results.
I did this experiment both before and after the latest red update moving the system from 4.4.? to 4.5.2
All items came direct from the OSRIC item list.
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March 20th, 2024, 20:38 #82
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March 24th, 2024, 01:11 #83
New version available that fixes the above issues and adds maximum movement rate by armor type. The weird issue with magic shields was that they have a "subtype" of "magic" instead of "shield" in the OSRIC ref module.
Twitter: @Doomswords
Discord: Doomsword#0669
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March 24th, 2024, 09:47 #84
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March 24th, 2024, 15:45 #85
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April 6th, 2024, 05:16 #86
New version available
- fixes zombie initiative, as well as any creatures that have an "Always Last" special action, whether you get them from OSRIC or 2E modules. Initiative is set to 8 for these creatures, 2 points higher than the max value of the d6. Depending upon combat circumstances, you may see chat values much higher than this but they'll be reflected properly in the combat tracker. I'll probably work on that at some point but I consider it a minor, cosmetic-only issue that may be time-consuming. There are other things I'd like to change about the ruleset, first.Twitter: @Doomswords
Discord: Doomsword#0669
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