I have a problem with the combobox (CoreRPG version). I load it with this code:
Code:
 add (dbnode, text, false)
All data is loaded and displayed well. In this case I am loading classes and I have an existing class on 2 modules with the same name (e.g. Figher).
It seems that the combobox does not realize the selection change when, after selecting one, I change the selection to the other. An event is not raised.

Yes, I know that I can rename one or both classes by entering something like "revised" to distinguish them, but I would like to understand if there is a way to get the event, since the associated node is different and I indicated it in step of population.