Thread: Combobox problem
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October 20th, 2022, 09:13 #1
Combobox problem
I have a problem with the combobox (CoreRPG version). I load it with this code:
Code:add (dbnode, text, false)
It seems that the combobox does not realize the selection change when, after selecting one, I change the selection to the other. An event is not raised.
Yes, I know that I can rename one or both classes by entering something like "revised" to distinguish them, but I would like to understand if there is a way to get the event, since the associated node is different and I indicated it in step of population.
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