DICE PACKS BUNDLE
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  1. #201
    damned's Avatar
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    Quote Originally Posted by Haerilis View Post
    Just clicking on the aim button on the tracker was triggering that message, not clicking on attacks.
    My response that you are quoting is from 5 days before your report - eg it wasnt in response to you.
    The error you reported is fixed if you the FGU updater.

  2. #202

  3. #203
    Just a few small things scattered throughout that I've noticed over time.
    - Natural Born Scoundrel's NBS Rogue path has attribute gains at level 2 and 8, and shouldn't.
    - Freeport Companion Player's "Undine Personality" table is missing 13-15, I believe.
    - The Core Rulebook Player's Spear item (basic melee weapons) should not have ranged property, also should not say Requires Strength 11+ (both are for the military spear which is entirely missing).
    - Monstrous Page Pack 6: The Remainder's "Weird Miscellaneous Traits" table has a partial unnumbered entry at the top.

  4. #204

  5. #205

    Effects Error

    Hi there are a number of effects that seem not to be working properly e.g instead of applying a bane to your attack they apply a boon instead.

    Sorry I have not checked all of the effects but I will use fatigue as an example.

    As you will see in the attached images it is applying a boon to the attack which should be a bane

    IMG_20240227_124544.jpg

    IMG_20240227_124553.jpg

    IMG_20240227_124432.jpg

  6. #206

  7. #207

    Thanks

    Quote Originally Posted by damned View Post
    Thanks andywo12 - ill dig in to those ASAP.
    Sorry for the extra work

  8. #208
    hello, I found some bugs:

    Core Rulebook GM:
    images:

    Gauntlet Structure -> missing image
    Web Structure -> missing image
    Well Structure -> missing image

    Core Rulebook Player:
    reference manual:

    Chapter 2/Afflictions -> "Poisoned" is in paragraph format instead of title
    Chapter 6: Equpment -> typo "Equipment"
    Chapter 10: Bestiary/Animated Corpose -> typo "Animated Corpse"

    ruleset:

    when rolling a 6 while dying (fate roll) nothing changes. (it should go back to disabled)
    The Cumbersome trait of a weapon adds a bane which adds the number on the d6. (the bane should subtract the d6 number to the roll)

  9. #209
    Not a bug per se, I posted in discord about being able to assign tokens for the new 2.5D/3D view in Fantasy Grounds. Moon Wizard replied and mentioned that it should be available in the CoreRPG layer of the ruleset, but it would need to be enabled by the DLC developer. Is this something that would be possible?

  10. #210
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    Quote Originally Posted by RadioWiz View Post
    Not a bug per se, I posted in discord about being able to assign tokens for the new 2.5D/3D view in Fantasy Grounds. Moon Wizard replied and mentioned that it should be available in the CoreRPG layer of the ruleset, but it would need to be enabled by the DLC developer. Is this something that would be possible?
    Thank you for the request. It wasnt a feature that any of us were overly excited by. Ill discuss and consider.

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