STAR TREK 2d20
Page 5 of 22 First ... 3456715 ... Last
  1. #41
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,655
    Blog Entries
    1
    Hi guys,
    After todays update you might get Character Sheet errors on making attacks. Please do one of the following:
    open your Armor, unlock it and add a Min STR - use 0 if not listed in the rules
    delete your Armor and add it back in from Equipment
    Thanks!

  2. #42
    The following posts describe some recent changes to the ruleset. These changes impact NPC records, item (armor) records, and combat mechanics. I will explain each one in detail.

  3. #43
    The contents of the traits tab and the attacks tab for the NPC record have been changed from unformatted text to formatted text. If you have created your own NPC records, then you need to update those manually. The following image shows how. First, unlock the record. Second, copy and paste the text from the upper slot to the lower slot. Third, and formatting such as bold font as you desire. Eventually, the upper slot will be removed. Please make any changes before then.

    change1.jpg

  4. #44
    Armor now includes a MIN STR requirement. If a character does not meet the minimum requirement, then a penalty is automatically imposed on melee and ranged attack rolls.

    This value needs to be set on existing PC character sheets. Either edit the item record, or delete and re-add the armor to the PC. The default value of zero is not displayed (shows as empty).

    change2.jpg
    Last edited by spoofer; November 15th, 2022 at 22:17.

  5. #45
    Effects have been added to the ruleset as records in the Core Rulebook Player. The following image shows adding an effect to a PC sheet. The effects automatically impose boons / banes on the various attack and challenge rolls. There is a series of boxes to the right of an effect entry. These boxes indicate the number of boons / banes imposed on each type of roll.

    change3.jpg

    Effects can also be added from the Combat Tracker. This is where you apply effects to NPC actors.

    change4.jpg
    Last edited by spoofer; November 29th, 2022 at 23:40. Reason: Broken links

  6. #46
    De is used to set Defense to a specific value. AtB is used to grant a bonus to attackers.

    change5.jpg

  7. #47
    The above examples use afflictions. The effects system can also be used to handle other aspects of the game, such as bonuses from spells or penalties from the environment. You can add your own directly to the actors as needed. Here is what Blessing would look like. Finally, note that the effects have an on switch. This is useful for dealing with bonuses from cover that apply to some attackers but not others.

    change6.jpg

  8. #48
    hawkwind's Avatar
    Join Date
    Oct 2012
    Location
    London Calling
    Posts
    2,589
    Quote Originally Posted by spoofer View Post
    Effects have been added to the ruleset as records in the Core Rulebook Player. The following image shows adding an effect to a PC sheet. The effects automatically impose boons / banes on the various attack and challenge rolls. There is a series of boxes to the right of an effect entry. These boxes indicate the number of boons / banes imposed on each type of roll.

    Attachment 55131

    Effects can also be added from the Combat Tracker. This is where you apply effects to NPC actors.

    Attachment 55133
    invalid attachement?

  9. #49
    I tried to fix them. They work and then they break.

    I will try adding them here.

    change3.jpg
    change4.jpg

  10. #50
    Ok, I have figured out that when I upload, there is a sequence of mouse clicks that works and another one that messes up the files. If I don't mess them up then they work.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in