Thread: STA Ruleset Questions (Not Bugs)
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October 26th, 2022, 06:25 #21
The official Star Trek ruleset should have the theme shown on the store page. There is a forge ruleset in the Forge that was released by a community member, but this is not the official ruleset. I would also check to make sure you have not enabled another theme extension prior to loading the campaign.
Dominic Morta
Ruleset Developer
Smiteworks
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October 26th, 2022, 06:40 #22
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Aha, I had selected one of the FG themes, because I thought I had to. Thanks for clearing up that simple thing.
Another question: is there a guide somewhere to making species formatted similarly to the actual module, if I wanted to add homebrew stuff? Specifically with bold, italics, bullet points, and linking to talents. I can export a created species, and edit its xml from the exported module, and I'm familiar with basic xml, but I want it to look similar. I'm mostly wondering about how to link to allowed talents in a description when I create a species.
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October 26th, 2022, 07:01 #23
The best start would be the wiki
https://fantasygroundsunity.atlassia...ed-Text-Fields
There are also many videos that may help with setting up campaign data from our resident guru:
https://www.youtube.com/c/Zacchaeus55
Also from another community that is geared towards helping each other learn and use FG to it's highest potential:
https://www.youtube.com/c/FantasyGroundsAcademyDominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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October 31st, 2022, 06:11 #24
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October 31st, 2022, 23:05 #25
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November 1st, 2022, 01:06 #26
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I too have a question: I'm putting in the ship from the starter set. Improved hull gives +1 to resistance. How can I adjust the resistance on a ship? Also how can I adjust power too? It stays at 0/0
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November 1st, 2022, 15:43 #27
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I asked something similar in the bugs thread, about Ablative Armor not automatically changing resistance. If you hold control and use the mouse scroll wheel you can change most number fields up and down manually. It would be nice if this ability was more apparent in the UI or able to be done via the edit pencil thing like most other items, but it does add a little number in the corner of the edited field so you know it's been manually changed.
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November 1st, 2022, 15:53 #28
I would recommend checking out the wiki for the ruleset along with the CoreRPG information. This can help answer some inquiries. This particular feature is covered under the character sheet entry
https://fantasygroundsunity.atlassia...dventures+2d20Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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November 1st, 2022, 17:25 #29
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I can't quite figure out how to create star ships. I seem to remember from the stream that frames could be dragged to a ship sheet, but that doesn't seem to work. What am I missing? Is it manual entry only?
Thanks.
Vires Animi
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November 1st, 2022, 18:11 #30
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I ran into this. Once you create a new ship in the party sheet, you have to double click its token. It's extremely not obvious, but once you open the ship that way you can drag frames and profiles. A ship created in the party sheet can only be fully edited that way—even though it's added to the 'ships' list, editing from that list treats it as an npc ship.
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