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October 2nd, 2023, 06:58 #161
The adventure that comes with the Core Rulebook purchase is not located within the Core Rulebook module. The Rescue At Xerxes is a separate module and is unlocked per the guidelines of adventures we provide. I opened and verified this myself when checking into your reports. If you are seeing something differently with Rescue At Xerxes, we might need to see what you are seeing to help get this resolved.
Dominic Morta
Ruleset Developer
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October 2nd, 2023, 07:34 #162
Unforseen Circumstances hotfixed so it is unlocked.
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October 6th, 2023, 00:27 #163
- Join Date
- May 2019
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- 22
Looks like Vicious on the Ushaan-Tor does not seem to be applying
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October 6th, 2023, 01:00 #164
Pushed an update to resolve this report.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
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October 19th, 2023, 03:27 #165
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- Mar 2019
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Hello Folks
I starting my first campaign in STA official, and for some reason the only assets (in all 4 choices under the tab) are the token badges. Even when I add to the images folder, nothing new appears in the assets tab, I don't even get any new download from the Forge that I purchase. Nothing existing from the my images folder shows either. I have been running 5e and Savage Worlds adventures for a couple of years now and I did not have this problem. I have also hit the folder update button.
Ty in advance.
Ted
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November 2nd, 2023, 03:04 #166
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I'm not sure if this is a bug or something unintentionally working as intended. I've added a few species and talents from the books, and the capitilization is a bit weird. The three I've noted so far are "Ferengi (DS9 Character Pack)", "Warrior's Strike", and "Silverblood (Mimetic Doppelgänger)". As far as I can edit, they appear as they just did. However, when I create a character in the lifepath steps creator option, they appear as: "Ferengi (Ds9 Character Pack)", "Warrior'S Strike", and "Silverblood (Mimetic DoppelgäNger)". It appears to me that something is forcing them to appear as Title Case, and interpreting certain characters as part of a word (DS9 >Ds9), or as the end of a word (än > äN, apparently an apostrophe counts as well). The apostrophe was fixed by changing the ’ (right apostrophe) to a ' (straight apostrophe), but I'm not sure how to "fix" the other items. The db.xml has
Code:name type="string"
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November 2nd, 2023, 04:32 #167
Not a bug, it is working as it was intended to. The code needs to parse the text and supply automation. So all those strings tend to get lowered and then when finished with the automation needs, then made into title case for output.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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November 2nd, 2023, 04:39 #168
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November 2nd, 2023, 06:46 #169
You can view the StringManager.titleCase script in CoreRPG. This is the function that gets called. The only place I see it using this within Star Trek is when it's setting the text for the buttons. When it sets the data to the character sheet it copies the record or sets the data from the record itself. So, are you saying the text is not appearing on the character sheet the same as the record?
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Idea Informer
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November 2nd, 2023, 19:50 #170
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No, it appears to be in things like buttons, so I suppose working as "intended". I only saw it in the Character Creator process, on buttons for species and tlanets, but also on the left side once the species was chosen.
Since the STA ruleset is inaccessible, how can we know what parts of the CoreRPG set are being used or where? Or how can we build extensions or whatever that correctly call things like attributes or disciplines, that aren't in the Core set?
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