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  1. #61
    Trenloe's Avatar
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    Update

    Things are moving along... Today I completed the class features, class feats (levels 1-6) and skill/general feats (all levels) that have a specific activity type - e.g. free action, one action, etc.. This has been a massive amount of work over the last few months and now clears the way for a select set of items and completing the outstanding high priority tasks on the project list (see post #1). I'm going to only do a few items so that we can move forwards and get this into test pretty soon - for example, I'm not going to cause further delay to the initial release by coding all of the functionality of bombs at this point - that will come in a future iteration.

    Once the select item activities have been coded, the remaining stuff to do will be squash a few high priority bugs and the release 19 migration code - so that existing PCs can get the updates automatically.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #62
    I'm really looking forward to this release. A massive amount of very helpful functionality but understand how much work is required for this. Thank you for your efforts.

  3. #63
    Once again, thank you for all the work you do Trenloe

  4. #64
    I wanted to ask what the Additional targeting - "To me" was exactly on the list. It sounds like a way to automatically setting the target of an effect on a target to the actor that applied the target. If so I am excited for that as it would help with stuff like Feint where a target is flat-footed to a specific player only and other such things.

  5. #65
    Trenloe's Avatar
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    Quote Originally Posted by 7H3LaughingMan View Post
    I wanted to ask what the Additional targeting - "To me" was exactly on the list. It sounds like a way to automatically setting the target of an effect on a target to the actor that applied the target. If so I am excited for that as it would help with stuff like Feint where a target is flat-footed to a specific player only and other such things.
    That's exactly what it is. It was requested about a year ago (sorry, I can't remember who requested it) and has been on my list for a while.

    For your specific example (feint) - which is a good example for two new effect targeting types - ETTS (Effect Targeting To Self) and ETTT (Effect Targeting To Target):

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    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #66
    Quote Originally Posted by Trenloe View Post
    That's exactly what it is. It was requested about a year ago (sorry, I can't remember who requested it) and has been on my list for a while.

    For your specific example (feint) - which is a good example for two new effect targeting types - ETTS (Effect Targeting To Self) and ETTT (Effect Targeting To Target):

    So I see that for a success the effect is expended on the next action, my question is for a strike action is it possible for the effect to stick around for the damage roll? Since a rogue's sneak attack is checking for the flat-footed effect and if it's not there when you roll for damage it won't roil the sneak attack damage bonus.

  7. #67
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    Quote Originally Posted by 7H3LaughingMan View Post
    So I see that for a success the effect is expended on the next action, my question is for a strike action is it possible for the effect to stick around for the damage roll? Since a rogue's sneak attack is checking for the flat-footed effect and if it's not there when you roll for damage it won't roil the sneak attack damage bonus.
    I need to go back through some of the activities I created earlier in the process. Here's a more recent example:

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    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #68
    Is that functionality with multiple copies of the same "single roll" effect being separately removed by consecutive rolls new in R19? That's a really slick way to handle that.

  9. #69
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    Quote Originally Posted by MaxAstro View Post
    Is that functionality with multiple copies of the same "single roll" effect being separately removed by consecutive rolls new in R19? That's a really slick way to handle that.
    It's not "new" but previously "flat-footed" wasn't specifically checked for during a damage roll, so it wouldn't be removed when rolling damage - FG need to check for a specific effect/condition in code to be able to remove the effect set to expire with Roll or Action. IF/IFT checks don't remove a condition. R19 specifically checks for flat-footed as part of the damage action, so Flat-footed;Flat-footed will work for an attack then damage roll.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #70
    Hi Trenloe,

    just checked your roadmap and there is still quite a bit to go
    but instead of moaning I thought I'd ask if we can help with data entry
    or some other menial boring task?
    “Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”

    Terry Pratchett [RIP] - Jingo

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