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  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077

    Release Updates for September 27th, 2022

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

    The following products have been updated:

    Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
    • [Updated] Chat release version set to R18v.
    • [Updated] Added latest Core and Lost Omens Setting releases to module load data sets
    • [Updated] Languages from Lost Omens Travel Guide
    • [Added] Grouped list to show archetype dedication feats
    • [Added] Rarity and Automation fields to Backgrounds
    • [Added] Rarity display to backgrounds and feats grouped lists.
    • [Added] "Background - By Source" grouped list.
    • [Fixed] Conditional effects (IF and IFT) wouldn't work for conditions with numerical value - e.g. IFT: Frightened wouldn't match with Frightened: 1


    Moon at the Edge of Oblivion (Savage Worlds)
    • [Fixed] Complete rewrite seems to have not converted well to FGU


    Pathfinder RPG - Core Rules Pack (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] Table 15-02c Random Magic item Generation Major links to major armor and shields as well as rings were incorrect.


    Pathfinder RPG - Bestiary 4 Pack (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] Rebuilt this module with spells and spell-like abilities, which had been inadvertently dropped from a previous patch


    D&D Mordenkainen Presents Monsters of the Multiverse (D&D fifth edition)
    • [Updated] Kobold race abilities choice created using subraces.


    D&D Tasha's Cauldron of Everything (D&D fifth edition)
    • [Fixed] Removed links to NPCs in player's module.


    Rise of the Drow: Collector's Edition (5E Compatible)
    • [Fixed] Minor linking issue.


    Cypher, Numenera, and the The Strange Rulesets (Generic Add-ons)
    • [Added] Added a checkbox to the ability window to indicate if the ability has an associated roll. If the checkbox is checked, it works as before. If not, it only spends the cost of the ability.
    • [Fixed] Removed debug code.
    • [Updated] Changed the frame used by the difficulty adjuster window on the desktop to be more readable across themes.
    • [Updated] Send results of using the Recovery dialog box to the chat window. Add nRemainder parameter to ActionRecovery.applyRecovery so it can be reported as well.
    • [Fixed] Disconnect Damage Track from pool numbers. When a pool goes to zero, it will still increase the track, and when it goes from 0 to a positive number it will reduce the damage track. But the damage track can now be manually moved up and down.
    • [Added] Added new Recovery UI. When you roll a recovery, a dialog box will pop up allowing you to distribute the results of the roll among your three pools. If you cancel out of this dialog you can still drop the results of the recovery roll from the chat window onto a single pool, as before.
    • [Fixed] Fixed a bunch of faulty code in the damage application code flow. Dropping damage from the chat window should now work correctly, as will applying damage to the current target.


    Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
    • [Fixed] Ability scores display as 0 for new characters in party sheet.
    • [Updated] When NPC is dropped to combat tracker, special property ‘regenerate X’ adds effect ‘REGEN: X’, where X is a number or dice clause.
    • [Added] Actions for spell 'altered visage' from Emirikol Was Framed! adventure.
    • [Added] Damage type ‘cold iron’.
    • [Added] Link to store page.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2
    Starfinder (Ruleset)
    • [Fixed] vulnerability from weaknesses not creating correct effects for NPCs dropped onto combat tracker
    • [Fixed] flat-footed not being factored correctly based on how the condition works
    • [Fixed] expanded ship frame drops to add a nil escape


    Fallout 2d20 (Ruleset)
    • [Fixed] Damage Effects from item mods not factoring correct number of added effects


    Dungeons and Dragons 5E (Character Wizard Feature)
    • [Fixed] Error being produced when opening the spells tab and having Eldritch Knight or Arcane Trickster as a selected class.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #3
    Rolemaster (Ruleset)
    • [Updated] Combat tracker updated for performance.
    • [Updated] Item attack table label updated to allow non-attack tables to be dropped on it.
    • [Fixed] Auto result rolls for NPCs option not working properly.


    CoreRPG and multiple layered rulesets
    • [Updated] Preparation for upcoming client v4.3 features.
    • [Updated][Dev] Continuing code cleanup.

  4. #4
    D&D Storm King's Thunder (D&D 5E)
    • [Added] Cultist Balloon as a vehicle


    D&D Curse of Strahd (D&D 5E)
    • [Fixed] Some typos
    • [Fixed] Line of Site in one map
    • [Fixed] Missing image


    NOTE: These modules were updated to use the latest module creation process. If images appear missing in image records,
    please Revert module by right clicking on module name in Modules window and selecting Revert (to reset entire module);
    or right click on specific images in the campaign Images list and selecting Revert (to reset single image record).

  5. #5

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077
    Hotfixes

    FG Medieval Buildings 2 Map Pack (Generic Add-ons)
    • [Fixed] misspelling of Bridge on 3 of the decorations
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  6. #6

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077
    Hotfixes

    FG Theme - Industrial (Generic Add-ons)
    • [Fixed] Error for missing icon file
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  7. #7

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077
    Hotfixes

    Rolemaster Classic (Rolemaster Classic)
    • [Fixed] PC shields not applying DB
    • [Fixed] Roll all initiatives not working when done with both PCs and NPCs
    • [Fixed] [ERROR] Script execution error: [string "[RolemasterClassic] scripts/rules_combat.lu..."]:77: attempt to index local 'nodeAttack' (a nil value)
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

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