Dune 2d20 #2

Thread: New Developer

  1. #1

    New Developer

    I'm curious if I'm even posting in the right place. I'm going to start writing extensions for FG, mainly 5e. I was wondering if you could direct me to some useful debug tools, and/or reference documents. I found this [URL="https://www.fantasygrounds.com/refdoc/"] , I'm curious if there is more.

    IF it is the place, could someone tell me what property I need to reference on the tokenInstance object, to return IF its 'selected', NOT IF its active on the combat tracker, just selected (selection ring ring around it that you can toggle on/off by clicking)

    I tried using isActive() utility for the instance, and finally realized thats a reference to the active actor in the CT.

    Anyways,

    Thank you in advance for any help, and apologies if this isn't the right place to post.

  2. #2
    Trenloe's Avatar
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    Don't use that old link, that's for Fantasy Grounds Classic, not Unity. Use this for FG Unity: https://fantasygroundsunity.atlassia...eveloper+Guide
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    Quote Originally Posted by Trenloe View Post
    Don't use that old link, that's for Fantasy Grounds Classic, not Unity. Use this for FG Unity: https://fantasygroundsunity.atlassia...eveloper+Guide
    thanks chief, much appreciated

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