Thread: Mutant Year Zero
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February 19th, 2023, 03:29 #21
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February 19th, 2023, 07:23 #22
Clickable works too for the modifier, thank you. Should the the ID text field be available on the sheet as I can’t see it? I did blow away all my modules and extensions and do a clean pull of them about a week ago. The tables on their own work fine.
The issue comes when running the multi-column table I’ve put together via a story template; 1 in 6 times it gets no information returned. I don’t believe it’s a data entry problem but have no way of being able to debug what’s going on, I’ve messaged Jim Socks about the template issue.
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February 19th, 2023, 08:51 #23
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February 19th, 2023, 09:21 #24
Oh I blew the lot away and recreated as it was driving me nuts, I did remove those brackets a while back. I'll ping you a link to the module that shows the problem. There is just one Story Template, just run 10 times or so and you'll see the error with the generated content.
Thank you as always!
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February 19th, 2023, 09:55 #25
Where/how do you roll Know the Zone?
Sorry - never played the game. Need to understand what roll uses a modifierstack?
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February 19th, 2023, 10:39 #26
"KNOW THE ZONE
When the PCs meet a threat in the Zone, they can roll for the Know The Zone skill tto know something about it. For every threat in the Zone, there is a modification to the roll, depends on how rare the threat is and how alien it is to the People."
The values can be positive or negative.
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February 19th, 2023, 11:44 #27
That doesnt really tell me how this actually works in game.
The current rolls dont look at the modifier stack.
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February 19th, 2023, 17:16 #28
SKILLS - KNOW THE ZONE (WITS) The zonelands beyond the Ark’s borders are unknown wastes to most of the People. But there are some individuals – mostly Stalkers and some daring Chroniclers – who have ventured out and seen what is out there. Roll for Know the Zone when you encounter some creature or phenomenon in the Zone and want to know stuff about it. The GM will give you a modification depending on how rare it is (Chapter 13). Failure: You have no, or the wrong, idea. The GM can feed you false, or a mix of true and false, information (in this way, you will know that you have failed your roll, but not what information to trust.) Success: You know what it is, and its basic traits or effects. Stunts: For every extra / you roll, you get the answer to one of these questions about the creature or phenomenon:
How can it hurt me?
How can I hurt it?
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When the players enter a new zone and I roll what they're going to encounter. If it's a creature/mutant type they've not encountered before I'll let them check this skill to see if they have any insight about it. Likewise when I describe a building or piece of tech they stumble across, do any of them know what an airport or a shopping mall is?
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February 19th, 2023, 20:00 #29
So if it is rolling using the MYZ dice then I think they have to manually adjust the dice using the arrows.
The number is displayed in CT now.
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February 20th, 2023, 22:02 #30
I have not played MYZ, but I have played three other Year Zero games. In the other games, that number is a modifier to the number of dice you roll.
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