Thread: 3.5E/PFRPG Advanced Charsheet
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September 27th, 2022, 20:49 #21
I have no issue with that. I just know when I put dark vision 30 feet I actually get dark vision 30 feet on the map and don’t have to manage that. I already have resistances or immunities coded and I just need to know if I might need to remove those
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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September 27th, 2022, 21:11 #22
Yeah, sense are the only automated thing on the charsheet, it's a bit counterintuitive
GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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September 28th, 2022, 14:37 #23
a few more things:
With this loaded: Extensions loaded.PNG
Everything works except Hero Points is not showing that I see (Not a deal breaker as we don't really use it ATM)
I did notice that when the character sheet is at its smallest size, some things fall off the right side on a few tabs: Whole sheet.PNG, Char Sheet main tab.png, Combat tab.PNG
Not a big deal as it is fine if you widen the char. sheet.
But I now when I load all 54 extensions, something breaks the Extra Actions bar. I will search it down. and it looks like the portrait gets cut off as well. I also highlighted 3 words. 2 get cut off (Ranged and wounds - change to range and wound?) and subdual not sure what that is except it has the magnifying glass to adjust HP. If that is all it is for then the magnifying glass could be on the HP and the subdual box could be removed.
All ext Whole sheet.PNGMy First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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September 28th, 2022, 14:56 #24
Found it.
Kelrugem's Extended Automation and Overlays
with it on : Error with Auto&Overlays.PNG
and with it off : Error without Auto&Overlays.PNG
Loaded up fine (at first glance at least) with 50 or so extensions without Extended automation loaded. unfortunately We need Kel's extension, so I hope this helpsLast edited by Morenu; September 28th, 2022 at 15:00.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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September 28th, 2022, 14:57 #25
1. I don't think Damned already uploaded my changes to his ext.
2. Things falling off can't be fixed because other extensions overwrite the minimum size of the charsheet and this can't be changed via later in LUA. Nothing I can do, sadly.
3.
- The magnifying glass is for LiveHP. That is something I fixed yesterday, it's due to Kelrugem overwriting the subdual field anchoring. You can load my PR patch and use that. Kel said he is currently in some important work projects and doesn't have much time to update things. So feel free to use this substitute in the meantime. https://github.com/ZarestiaDev/Exten...zarestia-patch
- I can change the anchoring of the label top wounds, probably at the end of this week. Ranged comes from Extra-Actions, Zygmunt can fix that if he wants :P
- This version of Extra-Actions works fine for me, do you see version 1.16? https://github.com/Morturg/FG-Extra-...ses/tag/v1.1.6
And thanks for all that reporting!Last edited by Zarestia; September 28th, 2022 at 14:59.
GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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September 28th, 2022, 17:35 #26
Thanks for all the answers.
Figured the window size was not really doable.
I put the 1.1.6 EA in my extensions folder and it did not overwrite anything. I do not see anything like "extra action" in Ext or Vault to delete., so it is still bringing up ver 1.1
can't figure out what to download for the PR patch and where it should be put.
will test once I figure it outMy First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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October 8th, 2022, 05:20 #27
ok I have a few things...
Fully updated, PF1e
works as far as I can tell with almost all of the 56 extensions we use. (Turn off Extra Actions, Hero Points and Malady tracker)
1) Conflict with Advanced effects & Extended Overlay AND extra actions (with ADV character sheet on) both work fine independent of each other. The error makes the top ACS section smaller and it can be scrolled up and down independant of the rest of the CS. Extra Actions bar floats in the middle on top of that window.
Adv CS with Auto & Over error.PNG
No error If only 2 of the 3 are run together in any combo.
2) Hero points by Damned does not show up at all with ACS
3) Malady tracker by BMOS does not show up on the main page
I like the ADV character sheet enough to run without those 3 extensions (we really only use 1).Last edited by Morenu; October 8th, 2022 at 05:23.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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October 8th, 2022, 14:09 #28GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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October 8th, 2022, 14:18 #29
Glad it helps.
And the one other thing (we discussed before) was the portraits have a white background. without Adv CS, all of the white is gone on the Character window portraits and the active character bar (no idea what its called)
white background.PNG
without Adv CS
no white background.PNGLast edited by Morenu; October 8th, 2022 at 14:22.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
-
October 9th, 2022, 05:57 #30
Just introduced it to one of the other players... He absolutely LOVES the Action tab with 4 sections (and that items, spells, and weapons go to the correct tabs)
I noticed 1 more thing as I was redoing my character sheet. the + - (Expand & Collapse all) is missing on the items and other tabs.
Not sure if it can be done but it would be nice to have an 'add Spell Class' button on the weapons tab, so weapon or very combat oriented effects could be added there (Sneak attack, combat expertise, 2 weapon fighting...) things that I turn on and off in melee depending on the situation. (If added a + - would be good here too)My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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