Thread: Monster of the Week
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January 12th, 2023, 13:31 #21
Added new build. Added the miss information to the roll... I dont know why but on CC its not copying the playbook info over for the roll information. I'm out of time but I'll look at it later.
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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January 12th, 2023, 13:56 #22
Ah, I see what you mean now!
I think you are using the "original" edition of the PDF, I am using the Monster of the Week Revised corerulebook (from Drivethrurpg), which has more playbooks
index.png
I can see that the ratings are written with two different formats in the Revised rulebook: if an attribute rating is 0, any new playbook just uses "Cool 0," for example, like in the Crooked:
crooked.png
while "old" playbooks that were present in the original PDF still use "Cool=0," as the format, like in the Spooky:
spooky.png
This looks like something I should point out to Evil Hat rather than you, now that I know it So much for "revised" rulebook!Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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January 12th, 2023, 15:56 #23
I don't know if you'd count this as a bug:
in The Divine playbook (which is not in your version of the PDF), the player must choose three divine Moves; your ruleset allows only to choose 0, 1 or 2 options from each list of moves - can the dropdown in the playbook template be expanded to 3?
Divine moves.png
Similarly, in The Expert playbook the player needs to choose three options for its Haven (which would go in the Other tab), but just like the Moves tab the dropdowns in there allow the selection of only 0, 1, or 2 options
Expert Haven.png
I have workarounds for both: I can repeat the Divine list of moves twice, once allowing 2 options, the second one allowing 1 option, and similarly for the Expert's Haven I can use 2 lists, but that won't prevent selecting the same option twice that way.
I hope that all my playtesting isn't making you think "I should just abandon this forever..."Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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January 12th, 2023, 17:44 #24
Flipped the new build to live. A bug is when you get a big fat console error or a mechanic is wrong. The automated CC was just for fun and doesn't effect your game play.
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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January 12th, 2023, 18:11 #25Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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January 12th, 2023, 18:23 #26
One more error, please don't shoot the messenger!
I completed the Divine playbook, when creating a character it throws this error right after selecting the ratings:
Code:[ERROR] Script execution error: [string "Monster of the Week:..ipts/manager_char.lua"]:319: attempt to concatenate local 'nPicks' (a nil value)
Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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January 12th, 2023, 19:32 #27
You need to set your number of picks in your playbook
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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January 12th, 2023, 21:05 #28
I was indeed missing the picks in Gear and Advancement, but even after setting them I still get the same error. The weird thing is, it doesn't happen every time: I created three characters with the Divine template, two got the error during character creation, one didn't
Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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January 12th, 2023, 21:35 #29
First there are more the Gear picks not set to a value. Check them all.
But the problem is the combo box not registering the default value of "0" into the DB. For a work around for each pick select a non zero number then select 0. after that that playbook will be good to go for export. Ill go back in script around this when I have some time.https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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January 12th, 2023, 21:43 #30
Bear with me, please:
The only picks left to zero are those of sections that I do not need to use, such as the last section in Gear:
Gear.png
which is empty, and the second and third section in Other:
Other.png
which are empty as welll; everything else has a 1 or a 2 selected, I double and triple checked (Moves has 2 for the first list and 1 for the second, Looks has 1, Ratings has 1, Improvements has 1 and Advanced Improvements has 1).
Do I need to set the picks also for those sections that are completely empty? Or am I suffering from target fixation and I am not seeing a section that I should see?Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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