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  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,079

    Release Updates for September 6th, 2022

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

    The following products have been updated:

    D&D Classics - PHBR10 The Complete Book of Humanoids (2E) (D&D Classics - AD&D 1E/2E)
    • [Fixed]Natural Base AC of some races resets to 10 when using magic items providing AC bonuses.
    • [Added] Item to add manually to the PC to mimic Natural Base AC.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2
    Rolemaster Classic (Ruleset)
    • [Updated] Added headers and moved some fields around on the Table Resolver
    • [Updated] Hits multiplier for attacks to update the attack, critical and fumble tables with the new hits values when loading in the Table Resolver
    • [Added] Result Table List to the Result Grid section of the Table Resolver that populates with all the result tables when the Apply button is used from the Attack Grid
    • [Added] Result Table Roll action that rolls the appropriate dice based on the table in the Result Grid of the Table Resolver
    • [Added] Result Grid Roll field to the Table Resolver that automatically selects the appropriate row of the result table
    • [Added] Option "Table Resolver Apply: RRs automatically roll" that will automatically roll generic RRs for NPCs when the Apply button is used with the RR Table in the Result Grid
    • [Added] Reset button to the Table Resolver which will clear everything except the Roll Stack
    • [Added] Clicking on a table in the Result Table List of the Table Resolver will load that table in the result grid
    • [Deleted] Send Target Range button on the Combat Tracker since the ranges match the map distance now
    • [Updated] RR success roll to include the amount the RR succeeded by
    • [Added] Option to automatically roll NPC result table rolls (criticals and fumbles) with options for 1st critical or all criticals
    • [Fixed] Grammar issue with the text for +1 hit on the Martial Arts Strikes critical table in Arms Law
    • [Fixed] Grammar issue in Character Law Table 09-07


    Fallout 2d20 (Ruleset)
    • [Fallout] Add buttons for weapons and armor to help quickly add custom items to those locations.
    • [Fallout] Weapons and Armor not appearing on equipment tab after equipping them. Fixed.


    Basic Role Playing (Ruleset)
    • [BRP] Charsheets not rolling missile damage correctly. Fixed.
    • [BRP] NPC damage line not calculating half DB. Fixed.

  3. #3
    Hot Fixes

    Basic Role Playing (Ruleset)
    • [Fixed] AP and HP calc for NPC hit locations.

  4. #4
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,362
    PFRPG2 ruleset update as part of the Wednesday main ruleset update (7th September)
    • [FIXED] NPC action summaries not displayed when first added to CT.
    • [FIXED] Combat Tracker - Apply All Effects button would show against empty abilities.
    • [FIXED] Eidolon/Summoner HP sync issue.
    • [FIXED] NPC ability automation field shows for new ability entry when show automation option = off
    • [FIXED] Poppet (Grand Bazaar) ancestry feat lookup not showing poppet feats.
    • [UPDATED] Version = v2022-08 (PF2 release 18u)
    • [UPDATED] Feat grouped lists show beginning of description if no short benefits present
    • [UPDATED] Code to better handle heightened indicators (! and H) for cantrips and focus spells - now based off the CL for the spell class.
    • [UPDATED] [DEV] 2022-09-06 Ruleset Updates
    • [UPDATED] [DEV] Migrated item record to use subwindows
    • [UPDATED] DEV] Initial migration of CT code (host side) to ct_host.xml, ct_host_entry.xml and ct_host_entry_section.xml files
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #5
    Hotfixes

    Starfinder (Ruleset)
    • [Fixed] NPC attack lines not targeting correct ac type when rolling attacks
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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