Thread: The After
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August 13th, 2022, 03:55 #1
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The After
I'm about to start my 3rd session of The After and I'm running into a problem - why are there no standard "Abilities" in the implementation? I've got a Changed that I need to give Natural Weapons to and it isn't there!
Also, there was a typo for Helot somewhere, I think it was in the Lander Encounter table, but I'm not sure now. I fixed it in my module and can't remember if that was it or not. I think someone's autocorrect kicked in.
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August 13th, 2022, 11:57 #2
Might be better to post the mistake then its easy to track down.
What do you mean no standard abilities?
Natural Weapons are just a melee attack, you can add it on the Combat tab on the character sheet.
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August 17th, 2022, 13:01 #3
I imagine you mean by Standard Abilities, the ones listed in the SWADE rulebook?
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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August 17th, 2022, 20:37 #4
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Yes, there are only two items listed in the "Standard Abilities" - none of the other standard SWADE Abilities are in that option. I thought I had to have the Natural Weapons Ability added to the character because the first time I added it as just a "natural weapon - spikes" with Str+1d6 damage everything looked right in the weapon block but in the Combat tab it showed up as blank damage. I deleted that and tried again and it worked.
On a side note, was there a stealth update of SWADE to v 6.0? Last week when we played, Deflection used the v5.X rule. Last night it used the v6.0 version of the Power, but I didn't note anything in the general FGU patch notes about it. Caused one of the players to think he was going insane. We both update the client every week.
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August 17th, 2022, 23:16 #5
Sounds like you are selecting The After in the dropdown menu. Select ALL - The After only put in specific The After skills, edges,etc., and doesn't repeat the SWADE modules. At least I think this is what you are talking about, a screenshot would help.
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August 18th, 2022, 21:42 #6
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I see this on multiple PCs when I load The After. I made sure to uncheck all extensions in case something was happening there:
after abilities.JPG
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August 19th, 2022, 06:47 #7
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Do you have the SWADE player module loaded? You must load the player's and GM's modules for any setting. Settings don't include the core rules.
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August 19th, 2022, 16:25 #8
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I did have the Players module loaded - but that wasn't the issue. I needed to have the GM module loaded, which makes sense because the Abilities should be a GM only thing. I somehow forgot to activate that when I was setting up this campaign.
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