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August 12th, 2022, 20:41 #1
- Join Date
- Sep 2010
- Posts
- 110
What is the best way to back up your campaign?
I am switching over from FG Classic to FGU and see that the option for online play says "cloud" based. Does that mean our campaign data is stored somewhere other than our client PC? What is the best way to make backups for campaign data? The reason I ask is because I recall with the old FG I would get an occasional corruption and need to restore a backup.
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August 12th, 2022, 20:46 #2
Cloud is just a connection broker, your campaign still exists on your PC.
The easiest way to backup your campaign is to copy the campaign folder to another location, so that you have two copies. Don't use a cloud backup, it can cause issues.
Backing up your campaign.
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August 13th, 2022, 12:33 #3
Note, you can copy TO and FROM a cloud location just fine. You just can't point your campaign location at it in FG because at some point it will likely become corrupt.
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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August 13th, 2022, 14:34 #4Got a Bug - Click & FOLLOW the procedure here, it will save time
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August 13th, 2022, 16:11 #5
Bump what Jimi says. I load my campaign folder into Google Drive.
https://forge.fantasygrounds.com/shop/items/199/view
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August 13th, 2022, 18:18 #6
I regularly zip up the campaigns, extensions, modules, portraits, and tokens folders into a single .zip file and save it on OneDrive. They end up being about 1 gig each and I keep the number of zips retained limited to around 10 or so. That may be overkill, but it gives the ability to quickly restore the state of FG if my hard drive dies or I need to set up a new computer. I use 7-zip.
I also archive old campaigns that are no longer in use in a separate folder on OneDrive.
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August 13th, 2022, 18:31 #7
Just make sure you don't sync the data directory and make backups while you don't play.
I personally use the free Veeam agent to backup to a NAS. But every other medium and backup software does the job.GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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August 13th, 2022, 18:35 #8
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August 13th, 2022, 18:41 #9GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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August 13th, 2022, 19:21 #10
Review any third-party modules or extensions from your older campaign if applicable. Remember that if you have "older modules" from the DM's Guild referenced, created before FG Unity, in your older campaign, some of the content might not be as compatible regarding images and text compatibility. The way FGU handles images (directories) and the ISO text format has changed a bit, so a few of your older modules might display funny characters or have missing image links if applicable. This issue can be fixed, but it's too lengthy to describe in text. If you are using any extensions, those too might need to be updated and such. For the most part, 90% should be good to go. Best of luck with your transition!
LaerunFGA Founder
FGU teacher and student!
Ultimate License Holder
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