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March 23rd, 2023, 02:35 #31
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March 28th, 2023, 15:29 #32
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- Jan 2023
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Ok, another request related to this. Is it possible to have this extension trigger different surge tables for each magic school? So, you could have an Evocation surge when casting Evocation spells or Conjuration surge from Conjuration spells. Maybe you could add that? Would be great, thanks.
Also, noticed an error. The ability score modifier isn't being counted on the saving throw check. I set it to make Charisma save, DC10 + the spell level. It calculates the DC as it should but it's only counting the base die roll without the Charisma mod. Like for DC11, if the die roll is 10, it fails even with a +4 modifier.Last edited by SylvanSnake; March 28th, 2023 at 17:53.
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March 29th, 2023, 01:10 #33
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Anyone know if this is compatible with Xelab's Combat Automation extension?
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March 29th, 2023, 01:32 #34
Looks like there is a conflict with B9's spell domains ext.
[ERROR] Script execution error: [string "C: power_item_header:usepowerDomain"]:3: attempt to call field 'usePower' (a nil value)
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March 29th, 2023, 03:29 #35
window.usePower is a deprecated function, the new function is PowerManagerCore.usePower. The Spell Domains extension will need to be updated for use in Fantasy Grounds 5E Ruleset (2023-02)
Alternatively, if you're using an older version of the 5E Ruleset, I've attached an up-to-date version of the extension that should work on versions prior to 2023-02Last edited by GEONE; June 4th, 2023 at 12:21. Reason: Updated to 1.4.1
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March 29th, 2023, 03:35 #36
Xelab's Combat Automation extension also seems to override the icon_usepower template's script (the star button next to a spell, which you need to click to initiate a wild magic surge check), so this would not be compatible with it.
I'd try to make compatibility patch, but the extension costs $10 and I would rather not bite that bullet just to find out if a compatibility patch is feasible or not.Last edited by GEONE; March 29th, 2023 at 03:38.
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March 29th, 2023, 10:49 #37
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March 31st, 2023, 15:30 #38
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- Aug 2018
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March 31st, 2023, 17:02 #39
Thanks for reporting this, I've fixed the issue!
This is a super cool idea, but it unfortunately would be beyond the scope of this extension. It would require much more text parsing and formatting than I would like to fit into this relatively simple extension.
Edit: I've added support for multiple Wild Magic Surge features on the same character sheet. You should now be able to emulate the requested feature by having multiple Wild Magic Surge features on your character sheet, one for each school of magic you wish to trigger a surge for. Each feature can have a different table that will be rolled on when a spell of that school is cast (and the Wild Magic Surge check fails).
i.e. a character could have all three of these features on their character sheet:
Wild Magic Surge
... roll a d20 immediately after you cast an evocation spell of 1st level or higher. If you roll a 1, roll on the Evocation Surge table to create a magical effect.
... roll a d20 immediately after you cast a conjuration spell of 1st level or higher. If you roll a 1, roll on the Conjuration Surge table to create a magical effect.
... roll a d20 immediately after you cast an abjuration spell of 1st level or higher. If you roll a 1, roll on the Abjuration Surge table to create a magical effect.Last edited by GEONE; March 31st, 2023 at 20:04.
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April 2nd, 2023, 06:28 #40
Thanks to mdrichey's generosity, this extension should now be compatible with Xelab's Combat Automation extension. When using that extension, Automatic Wild Magic Surge will take into account upcasted spell levels and unused spell slots.
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