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  1. #1

    CombatManager.setCustomTurnEnd

    Seems odd but when I register for CombatManager.setCustomTurnEnd the callback function is called as expected at the end of the actors turn but also called and the end of the round with a nil value. End of turn has no context if the node is nil and so it seems like this is not intended behavior

  2. #2
    It looks like that just never came up, because I always validate the incoming node value. I just pushed an update to the Test channel that cleans up that condition (end turn event with nil node value at start of round).

    Regards,
    JPG

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STAR TREK 2d20

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