TALES of the VALIANT

Thread: CoC6e Modles

  1. #1

    CoC6e Modles

    When I first started out as a GM for CoC 6e, I didn't use Fantasy Grounds Classic for the price; instead, I gamemastered via text chat. Now? I bought CoC 6e sometime ago and noticed something different with the Fantasy Grounds store.

    The CoC 6e modules, once aplenty, are now vanishing. The only modules selling for the Call of Cthulhu franchise is for the 7th Edition. Is this intentional or is Fantasy Grounds now dropping all support for CoC 6e or removing the modules to phase out the 6th edition?

    Let me know. Thank you.

  2. #2
    As far as I know, I don't believe that we've removed any modules for CoC 6E.

    However, all new DLC made available for the last several years has been for CoC 7E. DLC development is typically driven by the publisher and/or community developers choosing to do so. It's not uncommon for the latest version of a system to get the most attention from publisher and community developers.

    Regards,
    JPG

  3. #3
    Are the 6e modules ever going to be converted to 7E?

  4. #4

  5. #5
    Quote Originally Posted by damned View Post
    They can be opened in 7E and the NPCs will be auto-converted to d100 stats.
    Thanks. I guess that means i will spend more money...lol

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